E-learning technology - Convergence with the mainstreamColin Harrison
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Zusammenfassungen
The evolution of technology-based learning systems over the last thirty years has been driven by the desire to implement increasingly rich pedagogical models. This has led to remarkable innovations in interaction, collaboration, and the use of rich-media in learning systems. However, these technology innovations have rarely been absorbed into the mainstream of information technology and consequently have failed to evolve into broadly implemented standards. Abstractly we can view learning as a sequence of encounters among instructors, learners, and information. These encounters may be synchronous or asynchronous, local or distant, formal or informal, solitary or en masse. Computer Science is seeking to develop technologies that will support a new set of Web experiences. These technologies will provide a generalised model for describing encounters among people and information and are based on open industry standards. The application space for these experiential technologies will eventually include e-commerce, professional communications, games and entertainment, but learning appears likely to be the first practical application.
im Buch Informatics and the Digital Society (2003) im Text E-learning technology - Convergence with the mainstream The evolution of technology-based learning systems over the last thirty years has been driven by the desire to implement increasingly rich pedagogical models. This has lead to remarkable innovations in interaction, collaboration, and the use of rich-media in learning systems. However, these technology innovations have rarely been absorbed into the mainstream of information technology and consequently have failed to evolve into broadly implemented standards.
Abstractly we can view learning as a sequence of encounters among instructors, learners, and information. These encounters may be synchronous or asynchronous, local or distant, formal or informal, solitary or en masse. Today from the direction of reinventing the Web, Computer Science is seeking to develop technologies that will support a new set of Web experiences. These technologies will provide a generalized model for describing encounters among people and information and are based on open industry standards. The application space for these experience technologies will eventually include e-commerce, professional communications, games, entertainment, but learning appears likely to be the first practical application.
In this talk I will describe our approach to this problem of modelling experiences and how we intend to apply in the area of learning.
Von Colin Harrison an der Veranstaltung SEC III (2002) im Text E-learning technology - Convergence with the mainstream In this talk I will describe our approach to this problem of modelling experiences and how we intend to apply in the area of learning.
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Personen KB IB clear | Patrick Lambe | ||||||||||||||||||
Begriffe KB IB clear | Computercomputer , E-LearningE-Learning , Interaktioninteraction , Lernenlearning , LOM (Learning Objects Metadata)Learning Objects Metadata , SCORM (Sharable Content Object Reference Model )Sharable Content Object Reference Model , XML | ||||||||||||||||||
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Technology is not the limitation - understanding how to use it is the limitation.
von Colin Harrison an der Veranstaltung SEC III (2002) im Text E-learning technology - Convergence with the mainstream e-Learning applications will narrow down to a core of specific and unique needs, e.g. assessment, enrollment.
von Colin Harrison an der Veranstaltung SEC III (2002) im Text E-learning technology - Convergence with the mainstream e-Learning Enablers based on mainstream operating systems and middleware are now capable of supporting "all" e-Learning needs.
von Colin Harrison an der Veranstaltung SEC III (2002) im Text E-learning technology - Convergence with the mainstream Information delivery and collaboration for e-Learning will be configurations on top of generic operating system and middleware services.
von Colin Harrison an der Veranstaltung SEC III (2002) im Text E-learning technology - Convergence with the mainstream Zitationsgraph (Beta-Test mit vis.js)
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E-learning technology - Convergence with the mainstream: Full Paper as PDF (: , 341 kByte) | |
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Beat hat Dieser wissenschaftliche Zeitschriftenartikel während seiner Assistenzzeit an der ETH Zürich ins Biblionetz aufgenommen. Die bisher letzte Bearbeitung erfolgte während seiner Zeit am Institut für Medien und Schule. Beat besitzt kein physisches, aber ein digitales Exemplar. Eine digitale Version ist auf dem Internet verfügbar (s.o.). Es gibt bisher nur wenige Objekte im Biblionetz, die dieses Werk zitieren.