t18686
Tactile
Programming
(1996)
t17553
Scalable game
design and the
development of
a checklist
for getting
computational
thinking into
public schools
(2010)
t12914
Using scalable
game design to
teach computer
science from
middle school
to graduate
school (2010)
t12916
Cyberspace
meets brick
and mortar
(2010)
t23274
Computing
creativity
(2013)
t22457
The simulation
creation
toolkit (2013)
t18691
Computational
Thinking
Patterns (2011)
t18691->t17553
t12787
CS education
re-kindles
creativity in
public schools
(2011)
t18691->t12787
t19019
Programming
Goes Back to
School (2012)
t19019->t18686
t19019->t18691
t23047
Toward an
emergent
theory of
broadening
participation
in computer
science
education
(2012)
t27032
Die ersten
1000:
Computational
Thinking als
obligatorische
Ausbildung für
Primarschullehrpersonen
in der Schweiz
t18784
The zones of
proximal flow
(2013)
t18784->t18686
t18784->t17553
t18784->t12914
t18784->t18691
t16634
Beyond
Minecraft
(2014)
t17469
Computational
Thinking in
der
Lehrerbildung
(2015)
t19751
Closing The
Cyberlearning
Loop (2015)
t18896
Grounding
Computational
Thinking Skill
Acquisition
Through
Contextualized
Instruction
(2015)
t19678
Launching
Swiss Computer
Science
Education Week
(2015)
t19714
Drops and
Kinks (2016)
t19714->t17553
t19714->t16634
t19666
Principles of
Computational
Thinking Tools
t19666->t18686
t19666->t18691
t19666->t16634
t23472
Employing
Retention of
Flow to
Improve Online
Tutorials
(2017)
t20722
Scale or Fail
(2018)
t20722->t18784
t20894
Teaching How
to Teach
Computational
Thinking (2018)
t20894->t18784
t25099
Scalable Game
Design
Switzerland
t25099->t18686
t25099->t23047
t25099->t18784
t25099->t17469
t24605
Making
Computer
Science
Education
Mandatory
(2019)
t24605->t18784
t24605->t20722
t24605->t20894
t25021
The Zones of
Proximal Flow
Tutorial (2019)
t25021->t16634
t25021->t19751
t25021->t19714
t25021->t23472
t29576
Quantifying
the Corona
Effect (2022)
t29576->t17553
t29576->t20894
t30084
State of
Computer
Science
Education
Research in
Switzerland
(2022)
t30307
Proompting is
Computational
Thinking (2023)
t16845
«Schüler sind
keine Memory
Sticks» (2014)
t15474
Lehrer sollen
programmieren
lernen (2013)
t15980
Beim
Programmieren
der Fantasie
freien Lauf
lassen (2014)
t28122
Measuring
Computational
Thinking
t28122->t20722
b06794
Developing
Computational
Thinking in
Compulsory
Education
(2016)
t28122->b06794
t20138
Demystifying
computational
thinking
(2017)
t28122->t20138
b06794->t18691
t20138->t18691
t15979
Spielerisches
Kombinieren -
Kinder lernen
Programmieren
(2014)
t15979->t15980
t18604
«Schule sperrt
Lebenswirklichkeit
aus» (2016)
t18599
Das ist kein
Spiel (2016)
t18728
Pflichtfach:
Primarschüler
sollen
programmieren
lernen (2016)
t19901
Scalable Game
Design - Ein
Erfolgsmodell
(2016)
t19334
Da wird
getüftelt,experimentiert
und nach
Lösungen
gesucht
t19441
Motiviert
(2017)
t19514
Die «Game
Designer»
sitzen im
Klassenzimmer
(2017)
t19653
Proto-computational
Thinking
t19653->t17553
t19660
Teacher
Transformations
in Developing
Computational
Thinking
t19660->t19019
t19660->t18896
t19661
Computational
Thinking in
Teacher
Education
t19661->t18896
t19664
Assessing
Computational
Thinking
Across the
Curriculum
t19664->t17553
t19667
Exploring
Strengths and
Weaknesses in
Middle School
Students´
Computational
Thinking in
Scratch
t19667->t17553
t19667->t18691
t20596
Programmieren
in der
Primarschule
hilft,
Probleme
eigenständig
lösen zu
lernen (2018)
b06638
Medienbildung
und
informatische
Bildung in der
Volksschule
des Kantons
Luzern (2017)
b06638->t17469
t20134
Assessing
Students’
Computational
Thinking in a
Learning by
Modeling
Environment
t20134->t18691
t20630
Solving
Everyday
Challenges in
a
Computational
Way of Thinking
t20630->t18896
b07316
Development
and Evaluation
of Concepts
and Tools to
Reinforce
Gender
Equality by
Engaging
Female
Teenagers in
Coding (2018)
b07316->t19019
t25096
Algorithmische
Kunst als
Bildungsgegenstand
(2018)
t25096->t17469
t24507
Grosses
Potential für
Schulen der
Zukunft
t24507->t17469
t24954
Computing
Education
Theories
(2019)
t24954->t18784
t24954->t19751
t20800
Zur
Entwicklung
des
Masterstudiengangs
«Medien und
Informatik»
(2019)
t20800->t20894
t29484
Technoteach
(2019)
t29484->t20722
t29124
t29124
t29124->t23047
t29124->t18784
t29149
Theories and
Models of
Emotions,
Attitudes, and
Self-Efficacy
in the Context
of Programming
Education
(2020)
t29149->t17553
t29149->t19751
t29149->t25021
t29149->t24954
b08128
Auf dem Weg zu
einer
gendergerechten
Informatikdidaktik
(2021)
b08128->t17469
b08128->t20894
t29559
Investigating
Creative and
Critical
Engagement
with Computing
in the Hour of
Code (2021)
t29559->t19678
t29559->t19714
t29430
Design
and Analysis
of
a Disciplinary
Computer
Science Course
for Pre-service
Primary
Teachers
(2022)
t29430->t24605
t29575
A Model for
Infusing
Computational
Thinking
Skills at
Teacher
Colleges in a
Developing
Country (2022)
t29575->t20894
t29575->t19661
t30856
A
Scientometric
Perspective on
the Evolution
of the SIGCSE
Technical
Symposium:
1970–2021
t30856->t17553
t30860
Computing
Education
Research in
Baltic
Countries
t30860->t17553
b08522
Das Potential
von Physical
Computing als
Teil von
Schultheaterprojekten
(2023)
b08522->t17469