b06927
From Embedded
Systems to
Physical
Computing
(2018)
b00130
Mindstorms
(1982)
b06927->b00130
b01412
Constructionism
(1990)
b06927->b01412
b00710
Didaktik der
Informatik
(2000)
b06927->b00710
b02281
Forschungsmethoden
und Evaluation
(2001)
b06927->b02281
b02600
Informatikunterricht
planen und
durchführen
(2006)
b06927->b02600
b03367
Informatische
Bildung in der
Wissensgesellschaft
(2007)
b06927->b03367
b05618
Computer
Science
Education
1/2008 (2008)
b06927->b05618
b03726
INFOS 2009
(2009)
b06927->b03726
b06497
SIGCSE 2010
(2009)
b06927->b06497
b04832
Biographische
Lern- und
Bildungsprozesse
im
Handlungskontext
der
Computernutzung
(2011)
b06927->b04832
b05063
Informatik in
Bildung und
Beruf (2011)
b06927->b05063
b06502
SIGCSE 2012
(2012)
b06927->b06502
b06001
WIPSCE '12
(2012)
b06927->b06001
b05341
Invent to
Learn (2013)
b06927->b05341
b06073
KEYCIT 2014
(2014)
b06927->b06073
b06002
WiPSCE 2014
(2014)
b06927->b06002
b06027
Informatik
allgemeinbildend
begreifen
(2015)
b06927->b06027
b06049
ISSEP 2015
(2015)
b06927->b06049
b06468
Proceedings of
the 11th
Workshop in
Primary and
Secondary
Computing
Education
(WiPSCE 2016)
(2016)
b06927->b06468
b06756
Informatics in
Schools:
Improvement of
Informatics
Knowledge and
Perception
(2016)
b06927->b06756
b06550
Lifelong
Kindergarten
(2017)
b06927->b06550
b06553
Informatische
Bildung zum
Verstehen und
Gestalten der
digitalen Welt
(2017)
b06927->b06553
b06908
Proceedings of
the 12th
Workshop on
Primary and
Secondary
Computing
Education,
WiPSCE 2017,
Nijmegen, The
Netherlands,
November 8-10,
2017 (2017)
b06927->b06908
t03459
Piaget’s
Constructivism,
Papert’s
Constructionism
b06927->t03459
t03438
Situating
Constructionism
(1990)
b06927->t03438
t01451
Computer
Science
Education
Based on
Fundamental
Ideas (1996)
b06927->t01451
t15465
Constructivism
in Computer
Science
Education
(1998)
b06927->t15465
t05077
Great
principles of
computing
(2003)
b06927->t05077
t07846
Some
Reflections on
Designing
Construction
Kits for Kids
(2005)
b06927->t07846
t08983
Lowering the
barriers to
programming
(2005)
b06927->t08983
t09993
Sowing the
seeds for a
more creative
society (2007)
b06927->t09993
t08347
Kreativität im
Informatikunterricht
(2007)
b06927->t08347
t16549
Concept map
assessment for
teaching
computer
programming
(2008)
b06927->t16549
t10194
Informatische
Konzepte mit
Robotern
vermitteln
(2009)
b06927->t10194
t22470
Design and
evaluation of
a computer
science and
engineering
course for
middle school
girls (2010)
b06927->t22470
t14669
PicoCrickets
als Zugang zur
Informatik in
der
Grundschule
(2011)
b06927->t14669
t17782
Challenge and
creativity
(2012)
b06927->t17782
t17805
Agile projects
in high school
computing
education
(2012)
b06927->t17805
t17815
On the
importance of
being earnest
(2012)
b06927->t17815
t22351
Starting with
Ubicomp (2012)
b06927->t22351
t14733
Informatics
education:
Europe cannot
afford to miss
the boat (2013)
b06927->t14733
t17787
Scratch vs.
Karel (2014)
b06927->t17787
t18253
Online vs
Face-To-Face
Engagement of
Computing
Teachers for
their
Professional
Development
Needs (2015)
b06927->t18253
t19704
A Case Study
of Physical
Computing in
Computer
Science
Education
(2016)
b06927->t19704
t19710
Starting out
with Projects
(2016)
b06927->t19710
t19712
Teacher
professional
development
through a
physical
computing
workshop (2016)
b06927->t19712
t20644
A New
Informatics
Curriculum for
Secondary
Education in
The
Netherlands
(2016)
b06927->t20644
t19337
Bildung in der
digitalen Welt
(2016)
b06927->t19337
t19926
Creative
Society (2017)
b06927->t19926
t23949
Settings and
Contexts for
Physical
Computing in
CS Classes
(2017)
b06927->t23949
b01412->b00130
b00710->t01451
b04956
Statistical
Power Analysis
for the
Behavioral
Sciences (1988)
b02281->b04956
b02600->t05077
b03367->b02281
b03726->b02600
b03726->t05077
b06497->b00130
b05063->b00130
b05063->b01412
b05063->b00710
b05063->b02600
b05063->b03367
b05063->b03726
b05063->t03438
b05063->t08983
b05063->t09993
b05063->t10194
b06502->b06497
b06502->b06550
b06502->t09993
b06502->t19926
b05341->b00130
b05341->b01412
b06002->b00130
b06002->b06497
b06002->b06502
b06002->b06001
b06002->t05077
b06002->t08983
b06027->b03726
b06027->b05063
b06027->b06002
b06049->b00130
b06049->b06001
b06049->b06002
b06049->t08983
b06468->t05077
b06756->b00130
b06550->b00130
b06550->b05341
b06553->b00130
b06553->b00710
b06553->b02281
b06553->b02600
b06553->b03367
b06553->b03726
b06553->b06497
b06553->b04832
b06553->b05063
b06553->b06001
b06553->b06002
b06553->b06027
b06553->b06468
b06553->t14669
b06553->t14733
b06553->t17787
b06553->t19712
b06553->t19337
t03459->b00130
t03438->b00130
t03438->b01412
t15465->b01412
t07846->b00130
t07846->b01412
t08983->b00130
t14669->b01412
t14669->b03726
t14669->t03438
t14669->t09993
t17787->b06497
t17787->b06502
t17787->t08983
b08523
Debugging im
Informatikunterricht
(2020)
b08523->b06927
b08523->b00130
b08523->b02281
b08523->b05063
b00415
Lernen am
Modell (1971)
b08523->b00415
b02461
Self-efficacy
(1998)
b08523->b02461
b04246
Quantitative
Methoden 2
(2009)
b08523->b04246
b07567
Von
Datenmanagement
zu Data
Literacy (2019)
b08523->b07567
t26890
Für bessere
Luft im
Klassenzimmer
(2021)
t26890->b06927
t27539
Erhebungsinstrument
für
Überzeugungen
zum Physical
Computing
t27539->b06927
t27539->b06908
b04073
Testtheorie
und
Fragebogenkonstruktion
(2007)
t27539->b04073
t29542
Fundamentals
of Physical
Computing
(2021)
t29542->b06927
t29542->b02600
t29542->b06497
t29542->b05063
t29542->b05341
t29542->b06073
t29542->t05077
t29542->t22470
t29542->t14669
t29542->b07567
t28593
Der
fachdidaktische
Ansatz
Physical
Computing und
sein Einfluss
auf die
Schülermotivation
im
Informatikunterricht
der
Sekundarstufe
t28593->b06927
t28593->b06001
t28593->b06027
t28593->b06468
t28593->b06553
t28593->b06908
t28593->t17782
t28593->b04956
b08144
Mit neuester
Technologie
das Netzwerk
kennenlernen
(2022)
b08144->b06927
b08144->b02600
b08144->b06553
b08144->b00415
t30129
Why and How to
Teach Physical
Computing
(2023)
t30129->b06927
t30129->b00130
t30129->b01412
t30129->b05063
t30129->b06001
t30129->b05341
t30129->b06756
t30129->t03438
t30129->t14669
t30129->t17782
t30129->t20644
t30129->t29542
b08463
Programmieren
in der
Grundschule
(2023)
b08463->b06927
b08463->b00130
b08463->b01412
b08463->b00710
b08463->b02281
b08463->b05063
b08463->b06502
b08463->b06002
b08463->b06027
b08463->b06049
b08463->b06550
b08463->b06553
b08463->b06908
b08463->t14669
b08463->t18253
b08463->t19337
b08463->b04956
b08463->b04246
b08432
Authentische
Kontexte für
MINT-Lernumgebungen
(2023)
b08432->b06927
b08432->b02281
b08432->b03726
b08432->b04956
b08432->b02461
b08432->b04073
b08432->t28593
b08522
Das Potential
von Physical
Computing als
Teil von
Schultheaterprojekten
(2023)
b08522->b06927
b08522->b02600
t30568
Unterstützende
Werkzeuge zum
Einstieg in
die
Algorithmik
(Ozobots,
Calliope Mini,
Arduino)
(2023)
t30568->b06927