b03217
Rules of Play
(2003)
t14302
Didaktische
Konzeption von
Serious Games
(2009)
t14302->b03217
b02982
What Video
Games Have to
Teach Us About
Learning and
Literacy (2003)
t14302->b02982
b04434
Motivation und
Handeln (2010)
t14302->b04434
b04780
Mobiles Lernen
(2011)
b04780->b03217
b04368
Web 2.0-Based
E-Learning
(2010)
b04780->b04368
t20718
Experiences of
Promoting
Student
Engagement
Through
Game-Enhanced
Learning
t20718->b03217
b04551
The
Multiplayer
Classroom
(2011)
t20718->b04551
b05863
Serious Games
(2006)
t20718->b05863
b05473
Distrusting
Educational
Technology
(2013)
b05473->b03217
b05473->b02982
b05473->b04368
b04580
Reality Is
Broken (2011)
b05473->b04580
t17064
Educational
Games for
Teaching
Computer
Programming
(2014)
t17064->b03217
t18064
Computerunterstützte
Gamification
von
Unterrichtseinheiten
(2014)
t18064->b03217
t18064->b04551
b05105
Autorenwerkzeuge
für digitale,
multimediale
und
interaktive
Lernbausteine
im Web 2.0
(2013)
t18064->b05105
b05916
The
Gamification
of Learning
and
Instruction
Fieldbook
(2013)
t18064->b05916
b05457
The
Gamification
of Learning
and
Instruction
(2012)
b05916->b05457
b07316
Development
and Evaluation
of Concepts
and Tools to
Reinforce
Gender
Equality by
Engaging
Female
Teenagers in
Coding (2018)
b07316->b03217
b07316->b05863
b07316->b04580
b07316->b05457
b06818
Computerunterstützte
Gamifizierung
in der
Sekundarstufe
I (2018)
b06818->b03217
b06818->b04434
b06818->b04551
b06818->b05863
b06818->b04580
b06818->b05105
b06818->b05916
b06818->b05457
t25690
Lernspiele und
Gamification
t25690->b03217
t25690->b02982
t25690->b05863
t25690->b04580
t25690->b05916
t29507
The learning
value of game
design
activities
(2020)
t29507->b03217
t30666
Tokens In Mind
- A Board Game
Introducing
the Ecological
and Economic
Aspects of
Non-Fungible
Tokens (2023)
t30666->b03217