Zusammenfassungen
Scientific findings have indicated that emotions play an essential role in decision making, perception, learning, and more - that is, they influence the very mechanisms of rational thinking. Not only too much, but too little emotion can impair decision making. According to Rosalind Picard, if we want computers to be genuinely intelligent and to interact naturally with us, we must give computers the ability to recognize, understand, even to have and express emotions. Part 1 of this book provides the intellectual framework for affective computing. It includes background on human emotions, requirements for emotionally intelligent computers, applications of affective computing, and moral and social questions raised by the technology. Part 2 discusses the design and construction of affective computers. Although this material is more technical than that in Part 1, the author has kept it less technical than typical scientific publications in order to make it accessible to newcomers. Topics in Part 2 include signal-based representations of emotions, human affect recognition as a pattern recognition and learning problem, recent and ongoing efforts to build models of emotion for synthesizing emotions in computers, and the new application area of affective wearable computers.
Von Klappentext im Buch Affective Computing (1997) I never thought I would write a book on emotion. Being a woman who is an engineer, a computer scientist, and a professor at MIT, has provided extra incentive to avoid anything that might stereotype me as an "emotional female.''
Yet this book is about giving emotional abilities to certain kinds of computers. This may sound outlandish, and you may wonder if I have not lost a wariness of emotions and their association with poor judgment and irrational behavior. I have not. Computers certainly do not need poor judgment and irrational behavior. One of the things I attempt to show in this book, however, is that in completely avoiding emotion, computer designers may actually lead computers toward these undesirable goals.
The role of emotions in "being emotional'' is a small part of their story. The rest is largely untold, and I think has profound consequences. I wrote this book to compile the findings (from neuroscience, cognitive science, psychology, and more) that led me to believe that emotion was a key ingredient of human intelligence and of intelligent interaction. I also present my own ideas for what it means for a computer to have skills of emotional intelligence. But I do not think we should run out and give machines emotions (and I define what I mean in the book by "giving them emotions," including aspects of this that will differ significantly from human emotions.) Some uses of this technology are potentially very disturbing, and I include a chapter discussing ethical concerns.
In Part II of the book, where I talk about how to build affective computers, I tried to cover both my group's work and the work of others as much as possible, to illustrate what is already doable vs. what is still science fiction. Well, let me not take too much of your time here; I hope you will learn from the book, and feel free to share your comments.
Von Rosalind Picard im Buch Affective Computing (1997) Yet this book is about giving emotional abilities to certain kinds of computers. This may sound outlandish, and you may wonder if I have not lost a wariness of emotions and their association with poor judgment and irrational behavior. I have not. Computers certainly do not need poor judgment and irrational behavior. One of the things I attempt to show in this book, however, is that in completely avoiding emotion, computer designers may actually lead computers toward these undesirable goals.
The role of emotions in "being emotional'' is a small part of their story. The rest is largely untold, and I think has profound consequences. I wrote this book to compile the findings (from neuroscience, cognitive science, psychology, and more) that led me to believe that emotion was a key ingredient of human intelligence and of intelligent interaction. I also present my own ideas for what it means for a computer to have skills of emotional intelligence. But I do not think we should run out and give machines emotions (and I define what I mean in the book by "giving them emotions," including aspects of this that will differ significantly from human emotions.) Some uses of this technology are potentially very disturbing, and I include a chapter discussing ethical concerns.
In Part II of the book, where I talk about how to build affective computers, I tried to cover both my group's work and the work of others as much as possible, to illustrate what is already doable vs. what is still science fiction. Well, let me not take too much of your time here; I hope you will learn from the book, and feel free to share your comments.
Bemerkungen zu diesem Buch
Ursprünglich hatte ich das Buch mal analog gekauft, unterdessen ist die gedruckte Version im Altpapier und eine digitale Version liegt auf meiner Festplatte.
Von Beat Döbeli Honegger, erfasst im Biblionetz am 29.07.2023Kapitel
- 1. Emotions Are Physical and Cognitive
Dieses Buch erwähnt ...
Dieses Buch erwähnt vermutlich nicht ...
Nicht erwähnte Begriffe | Chatbot, Computervermittelte Kommunikation, Feeler (F), Gestik, Introversion (I), Intuition (N), Judger (J), Neuron, NF-Temperament/Idealists/Blue Helmets, NT-Temperament/Rationals/Star Trek, Perceiver (P), Sensor (S), SJ-Temperament/Guardians/Citizen, SP-Temperament/Artisans/Go West, Thinker (T) |
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Einträge in Beats Blog
Zitationsgraph
Zeitleiste
8 Erwähnungen
- Persuasive Technology - Using Computers to Change What We Think and Do (B. J. Fogg) (2002)
- Addiction by Design - Machine Gambling in Las Vegas (Dow Schüll) (2012)
- Die 4. Revolution - Wie die Infosphäre unser Leben verändert (Luciano Floridi) (2014)
- Reclaiming Conversation - The Power of Talk in a Digital Age (Sherry Turkle) (2015)
- The Future of the Professions - How Technology Will Transform the Work of Human Experts (Richard Susskind, Daniel Susskind) (2016)
- The Quantified Self (Deborah Lupton) (2016)
- 4.0 oder Die Lücke die der Rechner lässt (Dirk Baecker) (2018)
- 4. Zeit, Zerfall und Wiederaufbau
- The Atlas of AI (Kate Crawford) (2021)
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Standorte
Bibliographisches
Titel | Format | Bez. | Aufl. | Jahr | ISBN | ||||||
Affective Computing | E | Paperback | - | 1 | 2000 | 0262661152 | |||||
Affective Computing | E | Gebunden | - | 1 | 1997 | 0262161702 |
Beat und dieses Buch
Beat war Co-Leiter des ICT-Kompetenzzentrums TOP während er dieses Buch ins Biblionetz aufgenommen hat. Die bisher letzte Bearbeitung erfolgte während seiner Zeit am Institut für Medien und Schule. Beat besitzt ein physisches und ein digitales Exemplar. (das er aber aus Urheberrechtsgründen nicht einfach weitergeben darf). Es gibt bisher nur wenige Objekte im Biblionetz, die dieses Werk zitieren. Beat hat dieses Buch auch schon in Blogpostings erwähnt.