Empfehlungen
Ein klassischer Text, der die psychologischen Aspekte beim Entwurf von alltäglichen Objekten beschreibt und untersucht, warum diese Objekte oft so schwierig in ihrer Anwendung sind. Sehr lesenswert und unterhaltsam.
Von Gregory Abowd, Russell Beale, Alan Dix, Janet Finlay im Buch Mensch Maschine Methodik (1993) im Text Der Dialog auf Seite 143Beim Buch "The design of everyday things" von Donald A. Norman handelt es sich um einen absoluten Klassiker zum Thema Inferace-Design. Norman zeigt an einfachsten technischen Objekten wie z.B. Türen oder Lichtschalter die Prinzipien für gelungenes Interface-Design. Erhellend und kurzweilig zu lesen.
Von Beat Döbeli Honegger, erfasst im Biblionetz am 02.12.2009Der Titel lautete ursprünglich Die Psychologie des Alltäglichen, wurde dann aber umbenannt, weil die Designer diesen Klassiker der Usability nicht im Psychologie-Regal des Buchladen gefunden haben. Da es zuerst im Jahre 1984 erschien, wird das Internet nicht erwähnt, doch die Prinzipien sind die gleichen. Danach werden Sie Türgriffe mit ganz anderen Augen betrachten.
Von Steve Krug im Buch Don't Make Me Think (2000) Zusammenfassungen
Even the smartest among us can feel inept as we fail to figure out which light switch or oven burner to turn on, or whether to push, pull, or slide a door. The fault, argues this ingenious'even liberating'book, lies not in ourselves, but in product design that ignores the needs of users and the principles of cognitive psychology. The problems range from ambiguous and hidden controls to arbitrary relationships between controls and functions, coupled with a lack of feedback or other assistance and unreasonable demands on memorization. The Design of Everyday Things shows that good, usable design is possible. The rules are simple: make things visible, exploit natural relationships that couple function and control, and make intelligent use of constraints. The goal: guide the user effortlessly to the right action on the right control at the right time. In this entertaining and insightful analysis, cognitive scientist Donald A. Norman hails excellence of design as the most important key to regaining the competitive edge in influencing consumer behavior. Now fully expanded and updated, with a new introduction by the author, The Design of Everyday Things is a powerful primer on how'and why'some products satisfy customers while others only frustrate them.
Von Klappentext im Buch The Design of Everyday Things (1988) Bemerkungen zu diesem Buch
Very entertaining book about the "user interfaces" to everyday things like door handles, consumer electronics, etc. Observing the human factors of noncomputer systems like alarm clocks at conference hotels gives the computer professional an interesting chance to reflect on the ordinary user's experience.
Von Jakob Nielsen im Buch Usability Engineering (1994) auf Seite 298Kapitel
- 1. The Psychopathology of Everyday Things (Seite 1 - 33)
- 2. The Psychology of Everyday Actions (Seite 34 - 53)
- 3. Knowledge in the Head an in the World (Seite 54 - 80)
- 5. To Err Is Human (Seite 105 - 140)
- 6. The Design Challenge (Seite 141 - 186)
- 7. User-centered Design (Seite 187 - 218)
Dieses Buch erwähnt ...
Personen KB IB clear | Christopher Alexander , Vannevar Bush , Fernando Flores , Sara Ishikawa , Donald A. Norman , Ben Shneiderman , Murray Silverstein , Herbert Simon , Sherry Turkle , Terry Winograd | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Aussagen KB IB clear | Werkzeuge formen unser Denkentools are influencing our thinking | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Begriffe KB IB clear | AffordanceAffordance , Designdesign , design thinking , Fehlererror , Technologisierung des Alltags , Telefon , UsabilityUsability , User/BenutzerUser | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
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3 Einträge in Beats Blog
Zitationsgraph
Zitationsgraph (Beta-Test mit vis.js)
Zeitleiste
108 Erwähnungen
- Technology Design as Educational Research - Interweaving Imagination, Inquiry, and Impact (Jeremy Roschelle, Nicholas Jackiw)
- Die Elektrifizierung der Sprache - Über Sprechen, Schreiben, Computer, Gehirn und Geist (Dieter E. Zimmer) (1990)
- TEXTCOMP.DOC - Die Elektrifizierung des Schreibens
- Sichtweisen der Informatik (Wolfgang Coy, Frieder Nake, Jörg-Martin Pflüger, Arno Rolf, Jürgen Seetzen, Dirk Siefkes, Reinhard Stransfeld) (1992)
- Mensch Maschine Methodik (Gregory Abowd, Russell Beale, Alan Dix, Janet Finlay) (1993)
- 3. Der Dialog
- Usability Engineering (Jakob Nielsen) (1994)
- Die Zukunft beginnt im Kopf - Wissenschaft und Technik für die Gesellschaft von morgen (1994)
- Arbeiten mit Computern (Walter Schaufelberger)
- Things That Make Us Smart - Defending Human Attributes in the Age of the Machine (Donald A. Norman) (1994)
- Computer Science Unplugged - Capturing the interest of the uninterested (Tim Bell, Gwenda Bensemann, Ian H. Witten) (1995)
- Informatik und Gesellschaft (Jürgen Friedrich, Thomas Herrmann, Max Peschek, Arno Rolf) (1995)
- Software-Ergonomie (Susanne Maass)
- Warum ist Software so teuer? - ... und andere Rätsel des Informationszeitalters (Tom DeMarco) (1995)
- External Cognition - how do Graphical Representations work? (Yvonne Rogers, Myke Scaife) (1996)
- Bringing Design to Software (Terry Winograd) (1996)
- CSCL - Theory and Practice of an Emerging Paradigm (Timothy D. Koschmann) (1996)
- Learning by collaborating - Convergent conceptual change (Jeremy Roschelle) (1992)
- Computer Science unplugged ... - off-line activities and games for all ages (Tim Bell, Ian H. Witten, Mike Fellows) (1998)
- 19. The chocolate factory - Human interface design
- Web Style Guide - Basic Design Principles for Creating Web Sites (Patrick J. Lynch, Sarah Horton) (1999)
- Understanding Intelligence (Rolf Pfeifer, Christian Scheier) (1999)
- Monitoring internationaler Trends des schulisches Einsatzes neuer Medien (Peter A. Bruck, Guntram Geser, Andreas Pointner) (1999)
- The Invisible Computer - Why Good Products Can Fail, the Personal Computer Is So Complex and Information Applicances Are the Solution (Donald A. Norman) (1999)
- Roboter programmieren - ein Kinderspiel - Bewegt sich auch etwas in der Allgemeinbildung? (Jürg Nievergelt) (1999)
- Der sprechende Knochen - Perspektiven von Telefonkulturen (Jürgen Bräunlein, Bernd Flessner) (2000)
- Schulen auf dem Weg in die Informationsgesellschaft (Peter A. Bruck, Guntram Geser) (2000)
- Don't Make Me Think - A Common Sense Approach to Web Usability (Steve Krug) (2000)
- The Humane Interface - New Directions for Designing Interactive Systems (Jef Raskin) (2000)
- A Pattern Approach to Interaction Design (Jan Borchers) (2001)
- Typographie professionell (Rudolf Paulus Gorbach) (2001)
- Three worlds of CSCL - Can we support CSCL (Paul A. Kirschner) (2002)
- Can we support CSCL? - Educational, social and technological affordances for learning
- The Language of Graphics - A framework for the analysis of syntax and meaning in maps, charts and diagrams (Jörg von Engelhardt) (2002)
- Leonardo's Laptop - Human Needs and the New Computing Technologies (Ben Shneiderman) (2002)
- The Elements of User Experience - User-Centered Design for the Web (Jesse James Garrett) (2002)
- 5. The Structure Plane - Interaction Design and Information Architecture
- A unified taxonomic framework for information visualization (Vaughan Hobbs, Darius Pfitzner, David Powers) (2003)
- Universal Principles of Design - A Cross-Disciplinary Reference (William Lidwell, Kritian Holden, Jill Butler) (2003)
- Visualizing Argumentation (Paul A. Kirschner, Simon J. Buckingham Shum, Chad Carr) (2003)
- 7. Fostering Collective Intelligence - Helping Groups Use Visualized Argumentation (Albert Selvin)
- Emotional Design - Why we love (or hate) everyday things (Donald A. Norman) (2004)
- Three Teapots
- What we know about CSCL and implementing it in higher education (Jan-Willem Strijbos, Paul A. Kirschner, Rob L. Martens) (2004)
- Building collaborative knowing - Elements of a Social Theory of CSCL (Gerry Stahl)
- Designing sociable CSCL Environments - Applying Interaction Design Principles (Paul A. Kirschner, Karel Kreijns)
- Computer Software Support for Collaborative Learning (Patrick Jermann, A. Soller, A. Lesgold)
- Computer Support for Interaction Regulation in Collaborative Problem-Solving (Patrick Jermann) (2004)
- learning with mobile devices - research and development (mlearn 2003) (Jill Attewell, Carol Savill-Smith) (2004)
- Sociable CSCL Environments - Social Affordances, Sociability, and Social Presence (Karel Kreijns) (2004)
- Teaching and Learning Systems - The Role of AI in Past, Present, and Future - Workshop Proceedings located at the 27th German Conference on Artificial Intelligence September 20-24, Ulm, Germany (Andreas Harrer, Alke Martens) (2004)
- Form und Formen der Kommunikation (Dirk Baecker) (2005)
- Unterrichtskonzepte für informatische Bildung - 11. Fachtagung Informatik und Schule der Gesellschaft für Informatik (GI) in Dresden (28.-30. September 2005) (Steffen Friedrich) (2005)
- Linking Physical and Virtual Worlds with Visual Markers and Handheld Devices - Dissertation, Eidgenössische Technische Hochschule ETH Zürich, Nr. 16193 (Michael Rohs) (2005)
- Visualization in Science Education (John K. Gilbert) (2005)
- Beyond the Desktop Metaphor - Designing Integrated Digital Work Environments (V. Kaptelinin, M. Czerwinski) (2006)
- 7. Supporting Activity in Desktop and Ubiquitous Computing (Stephen Voida, Elizabeth D. Mynatt, Blair MacIntyre)
- Informal Learning - Rediscovering the Natural Pathways That Inspire Innovation and Performance (Jay Cross) (2006)
- Computer Science Unplugged - An enrichment and extension programme for primary-aged children (Tim Bell, Ian H. Witten, Mike Fellows) (2006)
- About Face 3 - The Essentials of Interaction Design (Alan Cooper, Robert Reimann, David Cronin) (2007)
- Computer Science Education 1/2007 (2007)
- Implementations of the CC′01 human - computer interaction guidelines using Bloom's taxonomy (Bill Z. Manaris, Michael Wainer, Arthur E. Kirkpatrick, RoxAnn H. Stalvey, Christine Shannon, Laura M. Leventhal, Julie Barnes, John Wright, J. Ben Schafer, Dean Sanders) (2007)
- Design Patterns zur Dokumentation von Erfahrungswissen (Christian Kohls) (2007)
- Evocative Objects - Things We Think With (Sherry Turkle) (2007)
- Creating New Learning Experiences on a Global Scale - Second European Conference on Technology Enhanced Learning, EC-TEL 2007, Crete, Greece, September (Erik Duval, Ralf Klamma, Martin Wolpers) (2007)
- Theoretical Framework of the iCampFolio - New Approach to Comparison and Selection of Systems and Tools for Learning Purposes (Terje Väljataga, Kai Pata, Mart Laanpere, Mauri Kaipainen) (2007)
- Music Education With Digital Technology (John Finney, Pamela Burnar) (2007)
- International Journal of Interactive Mobile Technologies (iJIM) - Vol 2, No 1 (2008) (2008)
- Handbook of Technological Pedagogical Content Knowledge (TPCK) for Educators (Joel Colbert, Kim Boyd, Kevin Clark, Sharon Guan, Judith Harris, Mario Kelly, Ann Thompson) (2008)
- 1. Introducing TPCK - Confronting the Wicked Problems of Teaching with Technology (Matthew J. Koehler, Punya Mishra) (2008)
- Nudge - Improving Decisions About Health, Wealth, and Happiness (Richard H. Thaler, Cass R. Sunstein) (2008)
- Evaluating Children's Interactive Products (Panos Markopoulos, Janet C. Read, Stuart MacFarlane, Johanna Höysniemi) (2008)
- Epistemological and methodological issues for the conceptualization, development, and assessment of ICT-TPCK - Advances in technological pedagogical content knowledge (TPCK) (Charoula Angeli, Nicos Valanides) (2009)
- New Technologies, New Pedagogies - Mobile Learning in Higher Education (Jan Herrington, Anthony Herrington, Jessica Mantei, Ian Olney, Brian Ferry) (2009)
- Digital Material - Tracing New Media in Everyday Life and Technology (Marianne van den Boomen, Sybille Lammes, Ann-Sophie Lehmann, Joost Raessens, Mirko Tobias Schäfer) (2009)
- Wiki Writing - Collaborative Learning in the College Classroom (Matthew Barton, Robert Cummings) (2009)
- Wiki Justice, Social Ergonomics, and Ethical Collaborations (Jonah Bossewitch, John Frankfurt, Alexander Sherman, Robin D. G. Kelley)
- The Design of Future Things (Donald A. Norman) (2009)
- Rethinking Education in the Age of Technology - The Digital Revolution and Schooling in America (Allan Collins, Richard Halverson) (2009)
- Googled - The End of the World As We Know It (Ken Auletta) (2009)
- Konstruktionstätigkeit mit Digitalen Medien - Eine qualitative Studie als Beitrag zur Medienbildung (Isabel Zorn) (2009)
- From Bricks to Brains - The Embodied Cognitive Science of LEGO Robots (Michael Dawson, Brian Dupuis, Michael Wilson) (2010)
- Web 2.0-Based E-Learning - Applying Social Informatics for Tertiary Teaching (Mark J.W. Lee, Catherine McLoughlin) (2010)
- Living with Complexity (Donald A. Norman) (2010)
- Choice Architecture (Richard H. Thaler, Cass R. Sunstein, John P. Balz) (2010)
- 100 Things Every Designer Needs to Know About People (Susan Weinschenk) (2011)
- The Machinima Reader (Henry Lowood, Michael Nitsche) (2011)
- Designing Information - Human Factors and Common Sense in Information Design (Joel Katz) (2012)
- Foundations of Educational Technology (J. Michael Spector) (2012)
- User Experience in benutzergenerierten, digitalen Lernumgebungen - Gestaltungsspielräume für globale Bildung (Anja Wagner) (2012)
- DeLFI 2012 (Jörg Desel, Jörg M. Haake, Christian Spannagel) (2012)
- E-Learning-Modul on Integrated Water Resources Management - Konzepte und Werkzeuge für die Realisierung einer Hypervideo-basierten Lernumgebung (Niels Seidel) (2012)
- ICER 2012 - International Computing Education Research Conference, ICER '12, Auckland, New Zealand, September 10-12, 2012 (Alison Clear, Kate Sanders, Beth Simon) (2012)
- Handbook of Design in Educational Technology (Rose Luckin, Sadhana Puntambekar, Peter Goodyear, Barbara Grabowski, J. Underwood, Niall Winters) (2013)
- Informatik erweitert Horizonte - 15. GI-Fachtagung "Informatik und Schule" - INFOS 2013 - 26.- 28.09.2013 (2013)
- «Ich glaube, Google ist so was wie eine Vorhalle des Internets» - Erste Ergebnisse einer qualitativen Untersuchung von Schülervorstellungen von der Suchmaschine Google (Oliver Seifert, Tony Sauck, Maximilian Schwarzbach, Christopher Lerch, Martin Weinert, Maria Knobelsdorf)
- it's complicated - the social lives of networked teens (danah boyd) (2014)
- Handbook of Research on Educational Communications and Technology - 4th edition (J. Michael Spector, M. David Merrill, Jan Elen, M. J. Bishop) (2014)
- 18. Tools for Analyzing Qualitative Data - The History and Relevance of Qualitative Data Analysis Software (Linda S. Gilbert, Kristi Jackson, Silvana di Gregorio)
- Don't Make Me Think, Revisited - A Common Sense Approach to Web Usability (Steve Krug) (2014)
- Die 4. Revolution - Wie die Infosphäre unser Leben verändert (Luciano Floridi) (2014)
- Perspektiven der Medienbildung (Winfried Marotzki, Norbert Meder) (2014)
- Great Principles of Computing (Peter Denning, Craig Martell) (2015)
- Storytelling with Data - A Data Visualization Guide for Business Professionals (Cole Nussbaumer Knaflic) (2015)
- Proceedings of the Workshop in Primary and Secondary Computing Education, WiPSCE 2015, London, United Kingdom, November 9-11, 2015 (Judith Gal-Ezer, Sue Sentance, Jan Vahrenhold) (2015)
- Using Interface Design to Develop Computational Thinking Skills (Ana C. Calderon, Tom Crick) (2015)
- ICER 2015 - Proceedings of the eleventh annual International Conference on International Computing Education Research, ICER 2015, Omaha, NE, USA, August 09 - 13, (Brian Dorn, Judy Sheard, Quintin I. Cutts) (2015)
- Fourth Grade Students Reading Block-Based Programs - Predictions, Visual Cues, and Affordances (Hilary A. Dwyer, Charlotte Hill, Alexandria K. Hansen, Ashley Iveland, Diana Franklin, Danielle Harlow) (2015)
- Learner-Centered Design of Computing Education - Research on Computing for Everyone (Mark Guzdial) (2015)
- Robots (John M. Jordan) (2016)
- Modality matters - Understanding the Effects of Programming Language Representation in High School Computer Science Classrooms (David Weintrop) (2016)
- Teaching Trends 2016 (Wolfgang Pfau, Caroline Baetge, Svenja Mareike Bedenlier, Carina Kramer, Joachim Stöter) (2016)
- Instructional-Design Theories and Models, Volume IV - The Learner-Centered Paradigm of Education (Charles M. Reigeluth, Brian J. Beatty, Rodney D. Myers) (2017)
- Disruptive Fixation - School Reform And The Pitfalls Of Techno-Idealism (Christo Sims) (2017)
- Handbook of Technology Education (Marc J. de Vries) (2017)
- 66. Technology and Children´s Literature (Cecilia Axell)
- Jahrbuch Medienpädagogik 14 (Manuela Pietraß, Johannes Fromme, Petra Grell, Theo Hug) (2017)
- 8. Design von Interaktionsräumen für reflexive Erfahrung - Wie werden im Digitalen Medium implementierte Modelle erfahr- und verstehbar (Bardo Herzig, Heidi Schelhowe, Bernd Robben, Tilman-Mathies Klar, Sandra Aßmann) (2017)
- Computational Thinking - Die Welt des algorithmischen Denkens - in Spielen, Zaubertricks und Rätseln (Paul Curzon, Peter W. McOwan) (2018)
- Games and Rules - Game Mechanics for the »Magic Circle« (Beat Suter, Mela Kocher, René Bauer) (2018)
- Computational Thinking (Peter Denning, Matti Tedre) (2019)
- 6. Designing for Humans
- 10 Usability Heuristics Every Designer Should Know (Michal Langmajer) (2019)
- Affekt Macht Netz - Auf dem Weg zu einer Sozialtheorie der Digitalen Gesellschaft (Rainer Mühlhoff, Anja Breljak, Jan Slaby) (2019)
- Annotation (Remi H. Kalir, Antero Garcia) (2021)
- Education andTechnology - Key Issues and Debates (3rd edition) (Neil Selwyn) (2022)
- Individuelle Förderung und Digitalität (Götz Bieber, Julia Gerick) (2022)
- Was unter «Individuelle Förderung und Digitalität» verstanden wird, ist oft sehr individuell… - … und wird zunehmend von der eingesetzten Software geprägt (Beat Döbeli Honegger) (2022)
- Spuren digitaler Artikulationen - Interdisziplinäre Annäherungen an Soziale Medien als kultureller Bildungsraum (Nick Böhnke, Christoph Richter, Christoph Schröder, Martina Ide, Heidrun Allert) (2022)
- Digital Futures for Learning - Speculative Methods and Pedagogies (Jen Ross) (2022)
- Power and Progress - Our Thousand-Year Struggle Over Technology and Prosperity (Daron Acemoglu, Simon Johnson) (2023)
- A real-world test of artificial intelligence infiltration of a university examinations system - A “Turing Test” case study (Peter Scarfe, Kelly Watcham, Alasdair Clarke, Etienne Roesch) (2024)
- Jahrbuch Medienpädagogik 21 (Claudia de Witt, Sandra Hofhues, Mandy Schiefner, Valentin Dander, Nina Grünberger) (2024)
- Design als Vergangenheit, Gegenwart und Zukunft der Medienpädagogik - In digitale Technologien eingeschriebene Zeitgeister, Affordanzen und pädagogische Imaginationen (Denise Klinge, Jordi Tost Val)
Co-zitierte Bücher
(Jakob Nielsen) (1994)
Strategies for effective human-computer interaction
(Ben Shneiderman) (1987)Defending Human Attributes in the Age of the Machine
(Donald A. Norman) (1994)Why Good Products Can Fail, the Personal Computer Is So Complex and Information Applicances Are the Solution
(Donald A. Norman) (1999)(Cass R. Sunstein) (2007)
Volltext dieses Dokuments
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Bibliographisches
Beat und dieses Buch
Beat hat dieses Buch während seiner Assistenzzeit an der ETH Zürich ins Biblionetz aufgenommen. Die bisher letzte Bearbeitung erfolgte während seiner Zeit am Institut für Medien und Schule. Beat besitzt ein physisches und ein digitales Exemplar. (das er aber aus Urheberrechtsgründen nicht einfach weitergeben darf). Es wird häufig von anderen Objekten im Biblionetz zitiert. Beat hat dieses Buch auch schon in Blogpostings erwähnt.