Empfehlungen
Zusammenfassungen
Bemerkungen zu diesem Buch
Kapitel
- Die Zahnradgetriebe meiner Kindheit
- 2. Mathophobie: Die Angst vor dem Lernen
- 3. Schildkrötengeometrie - Eine Mathematik, die fürs Lernen gemacht ist
- 1. Computer und Computerkulturen (Seite 43 - 64)
Dieses Buch erwähnt ...
Dieses Buch erwähnt vermutlich nicht ...
Nicht erwähnte Begriffe | Akkommodation, blockbasierte Programmierumgebungen, Eltern, LehrerIn, Physik, Präoperationales Stadium, Schule, Scratch, Sensumotorisches Stadium, Unterricht |
Tagcloud
6 Vorträge von Beat mit Bezug
- Informatik konkret machen
Ideen zum Informatikunterricht in der Volksschule
Fachbereich Medienbildung, PH Zürich, 03.10.2013 - i-factory teacher workshop
6x jährlich durchgeführter Workshop - Version 2014 des Vortrags
Verkehrshaus der Schweiz, Luzern, 04.06.2014 - Informatik in der Volksschule: Was - Warum - Wie?
Einstiegsvortrag Kaderkurs "Informatische Bildung" der OSKIN
PH Zug, 14.01.2015 - Medien, Informatik und Anwendungskompetenzen
Informatik im Lehrplan 21: Situierung und Umsetzungsideen
Workshop der kantonalen ICT-Center, PHBern, 25.08.2015 - i-factory school kit 2016
Verkehrshaus der Schweiz, Luzern, 30.03.2016 - Integration & Umsetzung von "Medien & Informatik" im Zyklus 3
Input am Treffen des Netzwerks "Zyklus 3" der Bildungsregion Zentralschweiz (BKZ)
Niederhasli, 06.12.2016
Einträge in Beats Blog
Erwähnungen auf anderen Websites im Umfeld von Beat Döbeli Honegger
Website | Webseite | Datum |
---|---|---|
Informatikdidaktik-Wiki der PHSZ | Bücher Informatikdidaktik | 19.05.2016 |
Zitationsgraph (Beta-Test mit vis.js)
Zeitleiste
332 Erwähnungen
- Piaget’s Constructivism, Papert’s Constructionism - What’s the difference? (Edith Ackermann)
- Ghost in the Machine - Seymour Papert on How Computers Fundamentally Change the Way Kids Learn (Interview) (Seymour Papert, Dietrich Schwanitz)
- Playground - an object-oriented simulation system with agent rules for children of all ages (Jay Fenton, Kent Beck)
- Technology Design as Educational Research - Interweaving Imagination, Inquiry, and Impact (Jeremy Roschelle, Nicholas Jackiw)
- Comparing loops misconceptions in block-based and text-based programming languages at the K-12 level (Monika Mladenović, Ivica Boljat, Žana Žanko)
- Programming Multimedia Stories in Scratch to Integrate Computational Thinking and Writing with Elementary Students (Shaunna Smith, Lauren E. Burrow)
- Einführung in die Medienpädagogik - Aufwachsen im Medienzeitalter (Heinz Moser)
- Die neue Bildungskrise - Herausforderung der Informationstechnik an Bildung und Ausbildung (Klaus Haefner) (1982)
- Mindstorms - Kinder, Computer und neues Lernen (Seymour Papert) (1982)
- Die Zahnradgetriebe meiner Kindheit
- Learning to think by learning LOGO - Rule learning in third-grade computer programmers (Henry Gorman, Lyle E. Bourne) (1983)
- Die Gestaltung interaktiver Programme - Mit Anwendungsbeispielen für den Unterricht (Jürg Nievergelt, Andrea Ventura) (1983)
- Logo Programming and Problem Solving (Roy Pea) (1983)
- On the cognitive effects of learning computer programming (Roy Pea, D. Midian Kurland) (1984)
- The Second Self - Computers and the human spirit (Sherry Turkle) (1984)
- 8. Thinking of Yourself as a Machine
- Das allmähliche Verschwinden der Wirklichkeit - Ein Pädagoge ermutigt zum Nachdenken über die neuen Medien (Hartmut von Hentig) (1984)
- Logo Programming and the Development of Planning Skills - Technical Report No. 16 (Roy Pea, D. Midian Kurland) (1984)
- Informatik als Herausforderung an Schule und Ausbildung - GI-Fachtagung Berlin, 8.-10. Oktober 1984 (Wolfgang Arlt, Klaus Haefner) (1984)
- Informatikunterricht - Die Sambaschule der Nation? (Günther Cyranek) (1984)
- Zur Bedeutung des Programmierens im Informatik-Unterricht (Emil Wettstein) (1984)
- Beyond Amplification - Using the Computer to Reorganize Mental Functioning (Roy Pea) (1985)
- Computerkinder - Wie die Computerwelt das Kindsein zerstört (C. Eurich) (1985)
- «The kids can't wait» - Kinder und Computer
- Effects of Logo and CAI Environments on Cognition and Creativity (Douglas H. Clements) (1986)
- Mind over Machine - The Power of Human Intuition and Expertise in the Era of the Computer (Hubert L. Dreyfus, S. Dreyfus) (1986)
- Der Computer vor der Schultür - Entscheidungshilfen für Lehrer, Eltern und Politiker (Heinz Moser) (1986)
- Computer Environments for Children - A Reflection on Theories of Learning and Education (Cynthia Solomon) (1986)
- Learning to program = learning to construct mechanisms and explanations (Elliot Soloway) (1986)
- Computer Criticism vs. Technocentric Thinking (Seymour Papert) (1987)
- Umdenken in der Informatik (1987)
- Bildungskrise?! (Willi Schürer)
- Computer as Material - Messing About with Time (Seymour Papert, George Franz) (1988)
- Die elektronische Schiefertafel (Emil Zopfi) (1988)
- Computer und Lernen (Brigitte Armbruster, Hans-Dieter Kübler) (1988)
- Einstieg in die Computerwelt — aber wie? (Miloš Lánský)
- Neue Informations- und Kommunikationstechniken und Schule - Ein Problemaufriß (Hans-Dieter Kübler)
- The Society of Text - hypertext, hypermedia, and the social construction of information (Edward Barrett) (1989)
- Online information: what do people want? What do people need? (R. A. Grice)
- Knowing, Learning, and Instruction - Essays in Honor of Robert Glaser (L. B. Resnick) (1989)
- Cognitive Apprenticeship - Teaching the Crafts of Reading, Writing and Mathematics (Allan Collins, John Seely Brown, S. E. Newmann) (1989)
- Does Instruction in Computer Programming Improve Problem Solving Ability? (Craig A. VanLengen, Cleborne D. Maddux) (1990)
- Programming Language/Problem-Solving Research - A Review of Relevant Issues (David B. Palumbo) (1990)
- Epistemological Pluralism: Styles and Voices Within the Computer Culture (Sherry Turkle, Seymour Papert) (1990)
- Beiträge zur Didaktik der Informatik (Günther Cyranek, Hermann Forneck, Henk Goorhuis) (1990)
- Sprache und Mathematik in der Schule (Peter Gallin, Urs Ruf) (1990)
- Didaktik der Informatik - Informations- und kommunikationstechnische Grundbildung (Anton Reiter, Albert Rieder) (1990)
- Humanwissenschaftliche Aspekte in der Informationsgesellschaft (Friedrich Oswald)
- Constructionism (Idit Harel, Seymour Papert) (1990)
- The Fifth Discipline - The Art & Practice of the Learning Organization (Peter M. Senge) (1990)
- Psychology of Programming (J.-M. Hoc, T.R.G. Green, R. Samurçay, D.J. Gilmore) (1990)
- Programming Languages in Education - The Search for an Easy Start (Patrick Mendelsohn, T.R.G. Green, P. Brna)
- Can computer programming improve problem-solving ability? (Jho-Ju Tu, John R. Johnson) (1990)
- Quick, where do the computers go? (Elliot Soloway) (1991)
- Der mittlere Weg der Erkenntnis - Der Brückenschlag zwischen wissenschaftlicher Theorie und menschlicher Erfahrung (Francisco J. Varela, Evan Thompson, Eleanor Rosch) (1991)
- Word Processing and Writing in Elementary Classroom - A Critical Review of Related Literature (Marilyn Cochran-Smith) (1991)
- Technopoly - The Surrender of Culture to Technology (Neil Postman) (1992)
- Kind und Computer - Spielen und lernen am PC (Gerald R. Hoelscher) (1992)
- Behavior construction kits (Mitchel Resnick) (1993)
- Revolution des Lernens - Kinder, Computer, Schule in einer digitalen Welt (Seymour Papert) (1993)
- Turtles, Termites, and Traffic Jams - Explorations in Massively Parallel Microworlds (Complex Adaptive Systems) (Mitchel Resnick) (1994)
- MOOSE Crossing - Creating a Learning Culture. (Amy Bruckman) (1994)
- Computereinsatz in der Grundschule? - Fragen der didaktischen Legitimierung und der Software-Gestaltung (Günter Krauthausen, Volker Herrmann) (1994)
- Computer in der Grundschule: Anspruch und Wirklichkeit (Volker Herrmann)
- Leben im Netz - Identität in Zeiten des Internet (Sherry Turkle) (1995)
- Informatik und Gesellschaft (Jürgen Friedrich, Thomas Herrmann, Max Peschek, Arno Rolf) (1995)
- Denk- und Kommunikationsstrukturen (Ulrike Erb, Thomas Herrmann)
- Information und Lernen mit Multimedia (Ludwig J. Issing, Paul Klimsa) (1995)
- 20. Besseres Lernen durch Computer in der Schule? - Nutzungsbeispiele und Einsatzbedingungen (Heike Schaumburg)
- Minds in Play - Computer Game Design As A Context for Children's Learning (Yasmin B. Kafai) (1995)
- Tactile Programming (Alexander Repenning, James Ambach) (1996)
- An Exploration in the Space of Mathematics Educations (Seymour Papert) (1996)
- Didaktik der Informatik - bzw. einer informations- und kommunikationstechnologischen Bildung auf der Sekundarstufe II (Franz Eberle) (1996)
- Grundlagen hypermedialer Lernsysteme - Theorie - Didaktik - Design (Rolf Schulmeister) (1996)
- CSCL - Theory and Practice of an Emerging Paradigm (Timothy D. Koschmann) (1996)
- Paradigm shifts and instructional technology - An introduction
- Allgemeinbildung und Mathematik (Hans Werner Heymann) (1996)
- Constructionism in Practice - Designing, Thinking, and Learning in a Digital World (Yasmin B. Kafai, Mitchel Resnick) (1996)
- Introduction
- 9. The MediaMOO Project - Constructionism and Professional Community (Amy Bruckman, Mitchel Resnick) (1995)
- 12. New Paradigms for Computing, New Paradigms for Thinking (Mitchel Resnick)
- Mini-languages - A Way to Learn Programming Principles (Peter Brusilovsky, Eduardo Calabrese, Jozef Hvorecky, Anatoly Kouchnirenko, Philip Miller) (1997)
- Lernen mit Mausklick - Computer in der Grundschule (Hartmut Mitzlaff) (1997)
- Computers and Talk in the Primary Classroom (Rupert Wegerif, Peter Scrimshaw) (1997)
- The Journal of the Learning Sciences 6(4) (1997)
- Why School Reform Is Impossible (Seymour Papert) (1997)
- Mindstorms 2 (Tim O'Shea)
- Logo-as-Latin Redux (Timothy D. Koschmann)
- Psychologische Aspekte des Computereinsatzes bei Kindern (Barbara Leu) (1998)
- High Technology and Low-Income Communities - Prospects for the Positive Use of Advanced Information Technology (Donald A. Schön, Bish Sanyal, William J. Mitchell) (1998)
- 11. The Computer Clubhouse - Technological Fluency in the Inner City (Stina Cooke, Mitchel Resnick, Natalie Rusk)
- Communities of practice - Learning, meaning and identity (Etienne Wenger) (1999)
- Roboter programmieren - ein Kinderspiel - Bewegt sich auch etwas in der Allgemeinbildung? (Jürg Nievergelt) (1999)
- Die Kröte in der Familie - Seymour Papert über Computer in der Erziehung (Detlef Borchers) (1999)
- Beyond Black Boxes (Mitchel Resnick, Robbie Berg, Michael Eisenberg) (2000)
- From change to renewal - Educational technology foundations of electronic learning Environments (Rob Koper) (2000)
- Das allmähliche Verschwinden der informationstechnischen Grundbildung - Zum Verhältnis von Informatik und Allgemeinbildung (Ulrike Wilkens) (2000)
- Informationstechnikmanagement in Schulen - Gestaltung eines integrierten Technikeinsatzes in Schulen (Dissertation) (Andreas Breiter) (2000)
- Vernetztes Lernen mit digitalen Medien - Proceedings der ersten Tagung "Computergestütztes Kooperatives Lernen (D-CSCL 2000)" am 23. und 24. März 2000 in Darmstadt (2000)
- 6. Interaktive Lehrformen im Hochschulbetrieb: Neue Herausforderungen (Lea Meyer, Volkmar Pipek, Markus Won, Christine Zimmer)
- Children and Computer Technology - Volume 10, Number 2 - Fall/Winter 2000 of "The Future of Children" (2000)
- 2. Children and Computers: New Technology - Old Concerns (Nancy Jennings, Ellen A. Wartella) (2000)
- Fool's Gold - A Critical Look at Computers in Childhood (Colleen Cordes, Edward Miller) (2000)
- 2. Developmental Risks - The Hazards of Computers in Childhood
- Programming in schools - why, and how? (Raimond Reichert, Jürg Nievergelt, Werner Hartmann) (2001)
- Kara, finite state machines, and the case for programming as part of general education (Werner Hartmann, Jürg Nievergelt, Raimond Reichert) (2001)
- Laptop computers in an elementary school - Perspectives on learning environments from students, teachers, administrators, and parents (Susan T. Dinnocenti) (2001)
- Modeling units of study from a pedagogical perspective - the pedagogical meta-model behind EML (Rob Koper) (2001)
- Konstruktives Lernen mit neuen Medien - Beiträge zu einer konstruktivistischen Mediendidaktik (Anton Reiter, Herbert Schwetz, Manuela Zeyringer) (2001)
- Neues Lernen für die Informationsgesellschaft (Herbert Schwetz)
- Human-Computer Interaction in the New Millennium (John M. Caroll) (2001)
- Interfaces that Give and Take Advice (Henry Lieberman)
- Telling Tales on Technology (Neil Selwyn) (2002)
- Konstruktivistischer Unterricht mit Laptops? - Eine Fallstudie zum Einfluss mobiler Computer auf die Methodik des Unterrichts (Heike Schaumburg) (2002)
- Physical Programming - Designing Tools for Children to Create Physical Interactive Environments (Jaime Montemayor, Allison Druin, Allison Farber, Sante Simms, Wayne Churaman, Allison D’Amour) (2002)
- Leonardo's Laptop - Human Needs and the New Computing Technologies (Ben Shneiderman) (2002)
- A Networked, Media-Rich Programming Environment to Enhance Technological Fluency at After-School Centers in Economically-Disadvantaged Communities - Proposal to the National Science Foundation (Mitchel Resnick, Yasmin B. Kafai, John Maeda) (2003)
- Zur kognitiven Mathematik - Zentralblatt für Didaktik der Mathematik, Vol 35/3 (Inge Schwank) (2003)
- Learning to Solve Problems with Technology (2nd ed.) - A Constructivist Perspective (David H. Jonassen, Jane Howland, Joi Moore, Rose M. Marra) (2003)
- 7. Learning by Exploring Microworlds and Virtual Realities (Jane Howland, David H. Jonassen, Rose M. Marra, Joi Moore)
- Theory of Computation as a Vehicle for Teaching Fundamental Concepts of Computer Science - Thesis 15035, ETH Zürich, D-INFK, May 2003 (Raimond Reichert) (2003)
- Guidelines for Learning/Teaching/Tutoring in a Mobile Environment (C. O’Malley, Giasemi Vavoula, J.P. Glew, Josie Taylor, Mike Sharples, P. Lefrere) (2003)
- Never Mind the Laptops - Kids, Computers, and the Transformation of Learning (Bob Johnstone) (2003)
- The participation of children in the design of new technology (Ben Williamson) (2003)
- Programmieren mit Kara - Ein spielerischer Zugang zur Informatik (Raimond Reichert, Jürg Nievergelt, Werner Hartmann) (2003)
- The Flickering Mind - The False Promise of Technology in the Classroom and How Learning Can Be Saved (Todd Oppenheimer) (2003)
- 14. Conclusion - Bitter Lessons, Sweet Possibilities
- A Model Curriculum for K-12 Computer Science - Final Report of the ACM K-12 Education Task Force Curriculum Committee (Allen B. Tucker, Fadi Deek, Jill Jones, Dennis McCowan, Chris Stephenson, Anita Verno) (2003)
- Computers for Communication, Not Calculation - Media as a Motivation and Context for Learning (Andrea Forte, Mark Guzdial) (2004)
- Scratch - A Sneak Preview (John Maloney, Leo Burd, Yasmin B. Kafai, Natalie Rusk, Brian Silverman, Mitchel Resnick) (2004)
- LOG IN 130/2004 - Künstliches Leben (2004)
- Künstliches Leben im Biologieunterricht - Mikrosimulationen mit Multi-Agenten-Systemen (Joachim Wedekind, Horst Koschwitz) (2004)
- Computer Science Education Research (Sally Fincher, Marian Petre) (2004)
- Didaktisches System für objektorientiertes Modellieren im Informatikunterricht der Sekundarstufe II (Torsten Brinda) (2004)
- CSCL-Kompendium - Lehr- und Handbuch zum computerunterstützen kooperativen Lernen (Jörg M. Haake, Gerhard Schwabe, Martin Wessner) (2004)
- Kommunikationskonzepte (Gerry Stahl, Angela Carell)
- Creative Coding - Programming for Personal Expression (Kylie A. Peppler, Yasmin B. Kafai) (2005)
- Some Reflections on Designing Construction Kits for Kids (Mitchel Resnick, Brian Silverman) (2005)
- Tools for Creating Custom Physical Computer Interfaces (Amon Millner, Mitchel Resnick) (2005)
- From Computer Literacy to Informatics Fundamentals - International Conference on Informatics in Secondary Schools -- Evolution and Perspectives, ISSEP 2005, Proceedings (Roland Mittermeir) (2005)
- Lowering the barriers to programming - A taxonomy of programming environments and languages for novice programmers (Caitlin Kelleher, Randy Pausch) (2005)
- Creativity Support Tools - Report of Workshop on Creativity Support Tools (Ben Shneiderman, Gerhard Fischer, M. Czerwinski, Brad Myers, Mitchel Resnick) (2005)
- 3. Design Principles for Tools to Support Creative Thinking (Mitchel Resnick, Brad Myers, Kumiyo Nakakoji, Ben Shneiderman, Randy Pausch, Ted Selker, Michael Eisenberg) (2005)
- Unterrichtskonzepte für informatische Bildung - 11. Fachtagung Informatik und Schule der Gesellschaft für Informatik (GI) in Dresden (28.-30. September 2005) (Steffen Friedrich) (2005)
- Why Minimal Guidance During Instruction Does Not Work - an Analysis of the Failure of Constructivist, Discovery, Problem-Based, Experiential, and Inquiry-Based Teaching (Paul A. Kirschner, John Sweller, Richard E. Clark) (2006)
- One-to-one technology-enhanced learning - An opportunity for global research collaboration (Tak-Wai Chan, Jeremy Roschelle, S. Hsi, Kinshuk, Mike Sharples, Tom Brown, Charles Patton, J. Cherniavsky, Roy Pea, Cathleen Norris, Elliot Soloway, N. Balacheff, Marlene Scardamalia, Pierre Dillenbourg, C. Looi, M. Milrad, Heinz Ulrich Hoppe) (2006)
- The Cambridge Handbook of the Learning Sciences (R. Keith Sawyer) (2006)
- International Journal of Computer-Supported Collaborative Learning, Volume 1 (2006)
- Situating CoWeb - A scholarship of application (Mark Guzdial, Jochen Rick) (2006)
- Literature Review in Mobile Technologies and Learning - Futurelab Report 11 (Laura Naismith, Peter Lonsdale, Giasemi Vavoula, Mike Sharples) (2006)
- Tracing the Dynabook - A Study of Technocultural Transformations (John W. Maxwell) (2006)
- Informatics Education - The Bridge between Using and Understanding Computers - International Conference in Informatics in Secondary Schools - Evolution and Perspectives, ISSEP 2006, Vilnius, Lithuania, November 7-11, 2006, Proceedings (Roland Mittermeir) (2006)
- How Computer Games Help Children Learn (David Williamson Shaffer) (2006)
- 1. Epistemology - The Debating Game
- Computer (ICT), Grundschule, Kindergarten und Neue Lernkultur (Hartmut Mitzlaff) (2007)
- Das zweite Ich - Computer als kulturelle und pädagogische Herausforderung (Sherry Turkle)
- Blocks to Robots - Learning with Technology in the Early Childhood Classroom (Marina Umaschi Bers) (2007)
- INFOS 2007 - Didaktik der Informatik in Theorie und Praxis - 12. GI-Fachtagung Informatik und Schule (Sigrid E. Schubert) (2007)
- Lehrarrangements in der Informatiklehrerausbildung (Peter K. Antonitsch, Ulrike Lassering, Andreas Söllei)
- ICER 2007 - International Computing Education Research Workshop, ICER '07, Atlanta, GA, USA, September 15-16, 2007 (Richard J. Anderson, Sally Fincher, Mark Guzdial) (2007)
- What is computing? - bridging the gap between teenagers' perceptions and graduate students' experiences (Sarita Yardi, Amy Bruckman) (2007)
- WikiSym 2007 (2007)
- Constructing Text - Wiki as a Toolkit for (Collaborative?) Learning (Andrea Forte, Amy Bruckman)
- Schule mit Medienprofil - Entwicklung eines Instrumentariums für die schulische Profilbildung (Jürg Fraefel) (2007)
- Early Mathematics Learning Through Exploration with Programmable Toys (Kate Highfield, Joanne Mulligan, John Hedberg) (2008)
- Does it «want» or «was it programmed to...»? - Kindergarten children’s explanations of an autonomous robot’s adaptive functioning (Sharona T. Levy, David Mioduser) (2008)
- Formal Methods in Computer Science Education - FORMED2008 (Zoltán Istenes) (2008)
- Formal Methods - Never Too Young to Start (J Paul Gibson)
- A systemic and cognitive view on collaborative knowledge building with wikis (Ulrike Creß, Joachim Kimmerle) (2008)
- Computer und Internet in der Primarschule - Theorie und Praxis von ICT im Unterricht. mit 20 Praxisbeispielen auf zwei DVDs (Iwan Schrackmann, Daniela Knüsel, Thomas Moser, Hartmut Mitzlaff, Dominik Petko) (2008)
- EdMedia 2008 (2008)
- Informatics Education - Supporting Computational Thinking - Third International Conference on Informatics in Secondary Schools - Evolution and Perspectives, ISSEP 2008, Torun, Poland, July 1-4, 2008, Proceedings (Roland Mittermeir, Maciej M. Syslo) (2008)
- Creating and Testing Textbooks for Secondary Schools (Karin Freiermuth, Juraj Hromkovic, Björn Steffen) (2008)
- What is technological pedagogical content knowledge (TPACK)? (Matthew J. Koehler, Punya Mishra) (2009)
- The pedagogical challenges to collaborative technologies (Diana Laurillard) (2009)
- Mobile Technology for Children - Designing for Interaction and Learning (Allison Druin) (2009)
- 1. How Mobile Technologies Are Changing the Way Children Learn (Yvonne Rogers, Sara Price)
- Rethinking Education in the Age of Technology - The Digital Revolution and Schooling in America (Allan Collins, Richard Halverson) (2009)
- SIGCSE 2010 - Proceedings of the 41st ACM technical symposium on Computer science education, SIGCSE 2010, Milwaukee, Wisconsin, USA, March 10-13, 2010 (Gary Lewandowski, Steven A. Wolfman, Thomas J. Cortina, Ellen Lowenfeld Walker) (2009)
- How programming environment shapes perception, learning and goals - logo vs. Scratch (Colleen M. Lewis) (2010)
- Scratch: Programming for All - "Digital fluency" should mean designing, creating, and remixing, not just browsing, chatting, and interacting. (Mitchel Resnick, John Maloney, Andrés Monroy-Hernández, Natalie Rusk, Evelyn Eastmond, Karen Brennan, Amon Millner, Eric Rosenbaum, Jay Silver, Brian Silverman, Yasmin B. Kafai) (2009)
- Konstruktionstätigkeit mit Digitalen Medien - Eine qualitative Studie als Beitrag zur Medienbildung (Isabel Zorn) (2009)
- PowerPoint - Macht und Einfluss eines Präsentationsprogramms (Wolfgang Coy, Claus Pias) (2009)
- electronic overheads - Elemente einer Vorgeschichte von PowerPoint (Claus Pias)
- Bildung und Schule auf dem Weg in die Wissensgesellschaft (Birgit Eickelmann) (2010)
- From Bricks to Brains - The Embodied Cognitive Science of LEGO Robots (Michael Dawson, Brian Dupuis, Michael Wilson) (2010)
- Mind Expanding - Teaching For Thinking And Creativity In Primary Education (Rupert Wegerif) (2010)
- Why Do I Need a Teacher When I've got Google? - The Essential Guide to the Big Issues for Every 21st Century Teacher (Ian Gilbert) (2010)
- Constructionism 2010 - Constructionist approaches to creative learning, thinking and education: Lessons for the 21st century (2010)
- Constructivism(s) - Shared roots, crossed paths, multiple legacies (Edith Ackermann)
- Setting Powerful Ideas to Music (Sterling Beckwith)
- The Semantic Sphere - Computation, Cognition and Information Economy (Pierre Lévy) (2011)
- ITiCSE 2011 - Proceedings of the 16th Annual SIGCSE Conference on Innovation and Technology in Computer Science Education, ITiCSE 2011, Darmstadt, Germany, June 27-29, 2011 (Guido Rößling, Thomas L. Naps, Christian Spannagel) (2011)
- Habits of programming in scratch (Orni Meerbaum-Salant, Michal Armoni, Mordechai Ben-Ari) (2011)
- Kindergarten Children Programming Robots - A First Attempt (Kerstin Stöckelmayr, Michael Tesar, Alexander Hofmann) (2011)
- Informatik in Bildung und Beruf - INFOS 2011 - 14. GI-Fachtagung Informatik und Schule (Marco Thomas) (2011)
- Informatiktools - Gestaltung einer Plattform für Werkzeuge für den Informatikunterricht (Ralf Romeike) (2011)
- Informatics in Schools - Contributing to 21st Century Education (Ivan Kalas, Roland Mittermeir) (2011)
- Teaching Programming at Primary Schools - Visions, Experiences, and Long-Term Research Prospects (Giovanni Serafini) (2011)
- Dancing the 'Robot Hokey-Pokey' - Cognitive Developmental Level as a Predictor of Programming Achievement (Louise P. Flannery) (2011)
- One Laptop per Child Birmingham - Case Study of a Radical Experiment (Mark Warschauer, Shelia R. Cotten, Morgan Ames) (2012)
- Research on e-Learning and ICT in Education (Athanassios Jimoyiannis) (2012)
- 15. Educational Robotics and Teaching Introductory Programming Within an Interdisciplinary Framework (Anthi Karatrantou, Chris Panagiotakopoulos)
- Foundations of Educational Technology (J. Michael Spector) (2012)
- Be-greifbare Interaktionen - Der allgegenwärtige Computer - Touchscreens, Wearables, Tangibles und Ubiquitous Computing (Bernd Robben, Heidi Schelhowe) (2012)
- TechKreativ: Tangible Interfaces in Lernwelten (Nadine Dittert, Eva-Sophie Katterfeldt, Milena Reichel)
- Digitale Medien - Werkzeuge für exzellente Forschung und Lehre (Gottfried S. Csanyi, Franz Reichl, Andreas Steiner) (2012)
- Mikrowelten als Abbild der Realität im Game Based Learning - (Praxisreport) (Peter Judmaier, Margit Pohl)
- Mobile Learning: Einsatz mobiler Endgeräte im Lernen, Wissenserwerb sowie der Lehr-/Lernorganisation - 2. Workshop im Rahmen der DeLFI 2012 (Mostafa Akbari, Doreen Böhnstedt, Claudia Bremer, Mohamed Amine Chatti, Christoph Rensing) (2012)
- ScratchTab - Eine Tablet-basierte Anwendung zum Erlernen von Programmierkonzepten (Philipp Brauner, Hendrik Thüs, Martina Ziefle, Ulrik Schroeder)
- Education and Social Justice in a Digital Age (Rosamund Sutherland) (2013)
- Technology and Social Inclusion - Rethinking the Digital Divide (Mark Warschauer) (2013)
- The Future of Reading Depends on the Future of Learning Difficult to Learn Things (Alan Kay) (2013)
- Digitale Medien und Schule (Zeitschrift) - Schulpädagogik 7/2013 (2013)
- Digitale Medien und Schule aus medienpädagogischer Sicht - konzeptionelle Entwicklungen und empirische Forschung (Gerhard Tulodziecki, Silke Grafe)
- Invent to Learn - Making, Tinkering, and Engineering in the Classroom (Sylvia Libow Martinez, Gary Stager) (2013)
- Digitale Medien und Schule (Buch) - Zur Rolle digitaler Medien in Schulpädagogik und Lehrerbildung (Dietrich Karpa, Birgit Eickelmann, Silke Grafe) (2013)
- Digitale Medien und Schule aus medienpädagogischer Sicht - konzeptionelle Entwicklungen und empirische Forschung (Gerhard Tulodziecki, Silke Grafe)
- The Politics of Education and Technology - Conflicts, Controversies, and Connections (2013)
- Informatik erweitert Horizonte - 15. GI-Fachtagung "Informatik und Schule" - INFOS 2013 - 26.- 28.09.2013 (2013)
- SIGCSE 2013 - The 44th ACM Technical Symposium on Computer Science Education, SIGCSE '13, Denver, CO, USA, March 6-9, 2013 (Tracy Camp, Paul T. Tymann, J. D. Dougherty, Kris Nagel) (2013)
- The social turn in K-12 programming - Moving from computational thinking to computational participation (Yasmin B. Kafai, Leo Leppänen, Quinn Burke, Juho Leinonen, Arto Hellas) (2013)
- Computing in the national curriculum - A guide for primary teachers (Naace, Miles Berry) (2013)
- Distrusting Educational Technology - Critical Questions for Changing Times (Neil Selwyn) (2013)
- Computational thinking and tinkering - Exploration of an early childhood robotics curriculum (Marina Umaschi Bers, Louise P. Flannery, Elizabeth R. Kazakoff) (2014)
- The ICAP Framework - Linking Cognitive Engagement to Active Learning Outcomes (Michelene T. H. Chi, Ruth Wylie) (2014)
- Research on e-Learning and ICT in Education - Technological, Pedagogical and Instructional Perspectives (Charalampos Karagiannidis, Panagiotis Politis, Ilias Karasavvidis) (2014)
- 8. Robotics and Programming Concepts in Early Childhood Education - A Conceptual Framework for Designing Educational Scenarios (Anastasia Misirli, Vassilis Komis) (2014)
- Handbook of Research on Educational Communications and Technology - 4th edition (J. Michael Spector, M. David Merrill, Jan Elen, M. J. Bishop) (2014)
- 1. Bridging Learning Theories and Technology-Enhanced Environments - A Critical Appraisal of Its History (Joost Lowyck)
- Connected Code - Why Children Need to Learn Programming (Yasmin B. Kafai, Quinn Burke) (2014)
- Enchanted Objects - Design, Human Desire, and the Internet of Things (David Rose) (2014)
- 2. Six Human Drives
- WiPSCE 2014 - Proceedings of the 9th Workshop in Primary and Secondary Computing Education, Berlin, Germany, November 5-7, 2014 (Carsten Schulte, Michael E. Caspersen, Judith Gal-Ezer) (2014)
- Should your 8-year-old learn coding? (Caitlin Duncan, Tim Bell, Steve Tanimoto) (2014)
- Schweiz First Findings - Internationale Computer- und Informationskompetenzstudie (ICILS 2013) - Vorläufiger Bericht: Erste Fassung (Konsortium icils.ch) (2014)
- Lernumgebungen für den Einstieg ins Programmieren - Versuch einer Klassifikation (Michael Hielscher, Beat Döbeli Honegger) (2015)
- MaKey MaKey Projektideen (Michael Hielscher, Beat Döbeli Honegger) (2015)
- To Block or not to Block, That is the Question - Students’ Perceptions of Blocks-based Programming (David Weintrop, Uri Wilensky) (2015)
- Neo-Piagetian Theory and the Novice Programmer (Donna Teague) (2015)
- Proceedings of the Workshop in Primary and Secondary Computing Education, WiPSCE 2015, London, United Kingdom, November 9-11, 2015 (Judith Gal-Ezer, Sue Sentance, Jan Vahrenhold) (2015)
- A Work in Progress Paper - Evaluating a Microworlds-based Learning Approach for Developing Literacy and Computational Thinking in Cross-curricular Contexts (Craig Jenkins) (2015)
- Constructionist Gaming Beyond the Screen - Middle School Students' Crafting and Computing of Touchpads, Board Games, and Controllers (Yasmin B. Kafai, Veena Vasudevan) (2015)
- ISSEP 2015 - Informatics in Schools. Curricula, Competences, and Competitions (Andrej Brodnik, Jan Vahrenhold) (2015)
- 8. Programming in Scratch Using Inquiry-Based Approach (Jiří Vaníček)
- ICER 2015 - Proceedings of the eleventh annual International Conference on International Computing Education Research, ICER 2015, Omaha, NE, USA, August 09 - 13, (Brian Dorn, Judy Sheard, Quintin I. Cutts) (2015)
- Reclaiming Conversation - The Power of Talk in a Digital Age (Sherry Turkle) (2015)
- Claim Your Domain - And Own Your Online Presence (Audrey Watters) (2015)
- Individuell fördern mit digitalen Medien - Chancen, Risiken, Erfolgsfaktoren (Bertelsmann Stiftung) (2015)
- Szenarien lernförderlicher IT-Infrastrukturen in Schulen - Betriebskonzepte, Ressourcenbedarf und Handlungsempfehlungen (Andreas Breiter, Björn Eric Stolpmann, Anja Zeising) (2015)
- Visuelles Programmieren - LOG IN 181/182 (2015)
- Schildkrötengrafik zeitgemäß - Mit dreidimensionaler Turtle-Grafik genetisch zur objektorientierten Programmierung (Reinhard Oldenburg, Magnus Rabel, Jan Schuster)
- Learner-Centered Design of Computing Education - Research on Computing for Everyone (Mark Guzdial) (2015)
- Developing Computational Thinking in Compulsory Education - Implications for policy and practice (Stefania Bocconi, Augusto Chioccariello, Giuliana Dettori, Anusca Ferrari, Katja Engelhardt) (2016)
- Computational Participation - Understanding Coding as an Extension of Literacy Instruction (Quinn Burke, W. Ian O’Byrne, Yasmin B. Kafai) (2016)
- Making-Aktivitäten mit Kindern und Jugendlichen - Handbuch zum kreativen digitalen Gestalten (Sandra Schön, Martin Ebner, Kristin Narr) (2016)
- Computational Thinking: I do not think it means what you think it means (Lorena A Barba) (2016)
- Mehr als 0 und 1 - Schule in einer digitalisierten Welt (Beat Döbeli Honegger) (2016)
- 6. Wozu Informatik? (2016)
- Making Through the Lens of Culture and Power - Toward Transformative Visions for Educational Equity (Shirin Vossoughi, Paula Hooper, Meg Escudé) (2016)
- Modality matters - Understanding the Effects of Programming Language Representation in High School Computer Science Classrooms (David Weintrop) (2016)
- Informatics in Schools: Improvement of Informatics Knowledge and Perception - 9th International Conference on Informatics in Schools: Situation, Evolution, and Perspectives, ISSEP 2016, Münster, Germany, October 13-15, 2016 (Andrej Brodnik, Françoise Tort) (2016)
- Medienbildung und informatische Bildung - quo vadis? (Klaus Rummler, Beat Döbeli Honegger, Heinz Moser, Horst Niesyto) (2016)
- Through the Interface - Medienbildung in der digitalisierten Kultur (Heidi Schelhowe) (2016)
- Emerging Research, Practice, and Policy on Computational Thinking (Peter J. Rich, Charles B. Hodges) (2017)
- 12. Teacher Transformations in Developing Computational Thinking - Gaming and Robotics Use in After-School Settings (Alan Buss, Ruben Gamboa)
- 24. Computational Participation - Teaching Kids to Create and Connect Through Code (Yasmin B. Kafai, Quinn Burke) (2017)
- Big Data in Education - The digital future of learning, policy and practice (Ben Williamson) (2017)
- Coding Literacy - How Computer Programming Is Changing Writing (Annette Vee) (2017)
- The Seeds That Seymour Sowed (Mitchel Resnick) (2017)
- Misconceptions About Computer Science (Peter Denning, Matti Tedre, Pat Yongpradit) (2017)
- Eingebettete Systeme - LOG IN 185/186 (2017)
- Zauberhafte Kleidung und intelligente Accessoires - Intelligente Kleidung im Unterricht (Antje Moebus, Nadine Dittert, Eva-Sophie Katterfeldt)
- Remaining Trouble Spots with Computational Thinking - Addressing unresolved questions concerning computational thinking. (Peter Denning) (2017)
- Tomorrow's Learning: Involving Everyone. Learning with and about Technologies and Computing - 11th IFIP TC 3 World Conference on Computers in Education, WCCE 2017, Dublin, Ireland, July 3-6, 2017 (Arthur Tatnall, Mary Webb) (2017)
- 23. Gender Difference in Handmade Robotics for Children (Paolo Tosato, Monica Banzato)
- 53. Smartwalk - Computer Science on the Schoolyard (Michael Weigend)
- 57. Defining Procedures in Early Computing Education (Ivan Kalas, Laura Benton)
- 59. Constructive Interaction on Collaborative Programming - Case Study for Grade 6 Students Group (Sayaka Tohyama, Yoshiaki Matsuzawa, Shohei Yokoyama, Teppei Koguchi, Yugo Takeuchi)
- ICER 2017 - Proceedings of the 2017 ACM Conference on International Computing Education Research, ICER 2017, Tacoma, WA, USA, August 18-20, 2017 (Josh Tenenberg, Donald Chinn, Judy Sheard, Lauri Malmi) (2017)
- Conceptions and Misconceptions about Computational Thinking among Italian Primary School Teachers (Isabella Corradini, Michael Lodi, Enrico Nardelli) (2017)
- Lifelong Kindergarten - Cultivating Creativity through Projects, Passion, Peers, and Play (Mitchel Resnick) (2017)
- Coding - Computer + Unterricht Nr. 107/2017 (Stefan Aufenanger) (2017)
- schulpraxis 2/2017 - Digitalisierung (2017)
- Mit Informatik das Denken schulen (Jakob Schaerer, Ramona Imhof)
- Informatische Bildung zum Verstehen und Gestalten der digitalen Welt - 17. GI-Fachtagung Informatik und Schule (Ira Diethelm) (2017)
- Demystifying computational thinking (Valerie J. Shute, Chen Sun, Jodi Asbell-Clarke) (2017)
- Informatics in Schools: Focus on Learning Programming - 10th International Conference on Informatics in Schools: Situation, Evolution, and Perspectives, ISSEP 2017, Helsinki, Finland, November 13-15, 2017 (Valentina Dagiene, Arto Hellas) (2017)
- Die Bildung und das Netz - Wie leben und lernen wir im digitalen Klimawandel? (Martin Lindner) (2017)
- Handbook of Technology Education (Marc J. de Vries) (2017)
- 33. Maker Movement in Education: History and Prospects (Paulo Blikstein)
- Second Handbook of Information Technology in Primary and Secondary Education (Joke Voogt, Gerald Knezek, Rhonda Christensen, Kwok-Wing Lai) (2018)
- 6. Computer Science and Computational Thinking in the Curriculum - Research and Practice (Aman Yadav, Phil Sands, Jon Good, Alex Lishinki)
- 8. The Learner and the Learning Process - Research and Practice in Technology-Enhanced Learning (Kwok-Wing Lai)
- 60. Evaluating Games for Classroom Use (Katrin Becker)
- Development and Evaluation of Concepts and Tools to Reinforce Gender Equality by Engaging Female Teenagers in Coding (Bernadette Spieler) (2018)
- Empowering learners with tools in CS education - Physical computing in secondary schools (Mareen Grillenberger, Ralf Romeike) (2018)
- SIGCSE 2018 - Proceedings of the 49th ACM Technical Symposium on Computer Science Education, SIGCSE 2018, Baltimore, MD, USA, February 21-24, 2018 (Tiffany Barnes, Daniel D. Garcia, Elizabeth K. Hawthorne, Manuel A. Pérez-Quiñones) (2018)
- Leveraging the Raspberry Pi for CS Education (Joel C. Adams, Richard A. Brown, Jalal Kawash, Suzanne J. Matthews, Elizabeth Shoop) (2018)
- Art education in the post-digital era - Experiential construction of knowledge through creative coding (Tomi Slotte Dufva) (2018)
- merz 4/2018 - Medienpädagogik und Informatik (2018)
- ICER 2018 - Proceedings of the 2018 ACM Conference on International Computing Education Research, ICER 2018, Espoo, Finland, August 13-15, 2018 (Lauri Malmi, Ari Korhonen, Robert McCartney, Andrew Petersen) (2018)
- Starting from Scratch - Outcomes of Early Computer Science Learning Experiences and Implications for What Comes Next (David Weintrop, Alexandria K. Hansen, Danielle B. Harlow, Diana Franklin) (2018)
- From Embedded Systems to Physical Computing - Challenges of the Digital World in Secondary Computer Science Education (Mareen Przybylla) (2018)
- Eine digitale Perspektive für den Sachunterricht? - Fachdidaktische Überlegungen und Implikationen (Philipp Straube, Martin Brämer, Hilde Köster, Ralf Romeike) (2018)
- Informatics in Schools: Fundamentals of Computer Science and Software Engineering (Sergei Pozdniakov, Valentina Dagienė) (2018)
- Exploring Control in Early Computing Education (Ivan Kalas, Andrej Blaho, Milan Moravcik)
- Autonomous Recovery from Programming Errors Made by Primary School Children (Martina Forster, Urs Hauser, Giovanni Serafini, Jacqueline Staub)
- Students Teach a Computer How to Play a Game (Sylvia da Rosa Zipitría, Andrés Aguirre Dorelo)
- Teaching Programming and Algorithmic Complexity with Tangible Machines (Tobias Kohn, Dennis Komm)
- How an Ambitious Informatics Curriculum Can Influence Algebraic Thinking of Primary School Children (Francesca Agatolio, Fabio Albanese, Michele Moro)
- Physical Computing als Mittel der wissenschaftlichen Erkenntnisgewinnung - in der Informatik und als fächerverbindende MINT-Arbeitsweise (Sandra Schulz) (2018)
- Do We Really Need Computational Thinking? (Enrico Nardelli) (2019)
- SIGCSE 2019 - Proceedings of the 50th ACM Technical Symposium on Computer Science Education, SIGCSE 2019, Minneapolis, MN, USA, February 27 - March 02, 2019 (Elizabeth K. Hawthorne, Manuel A. Pérez-Quiñones, Sarah Heckman, Jian Zhang 0036) (2019)
- Rethinking Debugging as Productive Failure for CS Education (Yasmin B. Kafai, David DeLiema, Deborah A. Fields, Gary Lewandowski, Colleen Colleen) (2019)
- The Cambridge Handbook of Computing Education Research (Sally Fincher, Anthony V. Robins) (2019)
- Informatik Spektrum Sonderheft: Bildung und Informatik - Volume 42, Issue 2, April 2019 (2019)
- Making sense of making - critical issues in the integration of maker education into schools (Anna-Lena Godhe, Patrik Lilja, Neil Selwyn) (2019)
- Computational Thinking (Peter Denning, Matti Tedre) (2019)
- Algorithmisches Denken im Bildnerischen Gestalten (Hanna Züllig) (2019)
- Informatik 2019 - Konferenzbeiträge der 49. Jahrestagung der Gesellschaft für Informatik (2019)
- Critical Computational Thinking - Konzeptentwurf zur Vermittlung von Informatikwissen für die Digitalisierungsgestaltung (Esther Ruiz Ben)
- Proceedings of the 14th Workshop in Primary and Secondary Computing Education, WiPSCE 2019, Glasgow, Scotland, UK, October 23-25, 2019 (2019)
- Discriminating Programming Strategies in Scratch - Making the Difference between Novice and Experienced Programmers (Max Kesselbacher, Andreas Bollin) (2019)
- Development of a Questionnaire on Self-concept, Motivational Beliefs, and Attitude Towards Programming (Luzia Leifheit, Katerina Tsarava, Korbinian Moeller, Klaus Ostermann, Jessika Golle, Ulrich Trautwein, Manuel Ninaus) (2019)
- The Charisma Machine - The Life, Death, and Legacy of One Laptop per Child (Morgan Ames) (2019)
- ICILS 2018 #Deutschland - Computer- und informationsbezogene Kompetenzen von Schülerinnen und Schülern im zweiten internationalen Vergleich und Kompetenzen im Bereich Computational Thinking (Birgit Eickelmann, Wilfried Bos, Julia Gerick, Frank Goldhammer, Heike Schaumburg, Knut Schwippert, Martin Senkbeil, Jan Vahrenhold) (2019)
- Informatics in Schools. New Ideas in School Informatics (Sergei Pozdniakov, Valentina Dagienė) (2019)
- Holistic STEAM Education Through Computational Thinking - A Perspective on Training Future Teachers (Arnold Pears, Erik Barendsen, Valentina Dagienė, Vladimiras Dolgopolovas, Eglė Jasutė)
- Implementing a Reverse Debugger for Logo (Renato Menta, Serena Pedrocchi, Jacqueline Staub, Dominic Weibel)
- Wandering Micro:bits in the Public Education of Hungary (Andor Abonyi-Tóth, Zsuzsa Pluhár)
- Programmiersprachen im Unterricht (Nicole Trachsler, Bernhard Matter) (2019)
- Designing Constructionist Futures - The Art, Theory, and Practice of Learning Designs (2020)
- Evidence of a potential - The political arguments for digitizing education 1983-‐2015 (Jesper Balslev) (2020)
- Impacts of Block-based Programming on Young Learners’ Programming Skills and Attitudes in the Context of Smart Environments (Mazyar Seraj) (2020)
- ICER 2020 - International Computing Education Research Conference, Virtual Event, New Zealand, August 10-12, 2020 (Anthony V. Robins, Adon Moskal, Amy J. Ko, Renée McCauley) (2020)
- Hedy - A Gradual Language for Programming Education (Felienne Hermans) (2020)
- An Analysis of Use-Modify-Create Pedagogical Approach's Success in Balancing Structure and Student Agency (Diana Franklin, Merijke Coenraad, Jennifer Palmer, Donna Eatinger, Anna Zipp, Marco Anaya, Max White, Hoang Pham, Ozan Gökdemir, David Weintrop) (2020)
- Analyzing Viscuit Programs Crafted by Kindergarten Children (Takeshi Watanabe, Yuriko Nakayama, Yasunori Harada, Yasushi Kuno) (2020)
- Learning Machine Learning with Personal Data Helps Stakeholders Ground Advocacy Arguments in Model Mechanics (Yim Register, Amy J. Ko) (2020)
- Non-Formal and Informal Science Learning in the ICT Era (Michail N. Giannakos) (2020)
- 5. Music and Coding as an Approach to a Broad-Based Computational Literacy (Michael S. Horn, Amartya Banerjee, Melanie West)
- DELFI 2020 - Die 18. Fachtagung Bildungstechnologien der Gesellschaft für Informatik e.V. (Raphael Zender, Dirk Ifenthaler, Thiemo Leonhardt, Clara Schumacher) (2020)
- Das PECC-Framework - Gender-Sensibilität und spielerische Programmierung in der informatischen Grundbildung (Bernadette Spieler, Carina Girvan) (2020)
- Failure to Disrupt - Why Technology Alone Can’t Transform Education (Justin Reich) (2020)
- 3. Peer-Guided Learning at Scale - Networked Learning Communities
- 5. The Curse of the Familiar
- Peer Pedagogies on Digital Platforms - Learning with Minecraft Let's Play Videos (Michael Dezuanni) (2020)
- Bildung, Schule, Digitalisierung (Kai Kaspar, Michael Becker-Mrotzek, Sandra Hofhues, Johannes König, Daniela Schmeinck) (2020)
- WiPSCE '20 - Workshop in Primary and Secondary Computing Education, Virtual Event, Germany, October 28-30, 2020 (Torsten Brinda, Michal Armoni) (2020)
- The learning value of game design activities - association between computational thinking and cognitive skills (Bernadette Spieler, Ferenc Kemény, Karin Landerl, Bernd Binder, Wolfgang Slany) (2020)
- Programming an educational robot with 5-6 year-old children (Martina Benvenuti, Augusto Chioccariello) (2020)
- Informatics in Schools: Engaging Learners in Computational Thinking - 13th International Conference, ISSEP 2020, Tallinn, Estonia, November 16-18, 2020 Proceedings (Külli Kori, Mart Laanpere) (2020)
- Assessing the Agreement in the Bebras Tasks Categorisation (Žan Ternik, Ljupčo Todorovski, Irena Nančovska Šerbec)
- Engagement Taxonomy for Introductory Programming Tools - Failing to Tackle the Problems of Comprehension (Tomas Šiaulys) (2020)
- A Case of Teaching Practice Founded on a Theoretical Model (Sylvia da Rosa, Marcos Viera, Juan García-Garland)
- Computational Thinking in Small Packages (Dennis Komm, Ulrich Hauser, Bernhard Matter, Jacqueline Staub, Nicole Trachsler)
- Debugging im Informatikunterricht (Tilman Michaeli) (2020)
- The turtle and the mouse - how constructivist learning theory shaped artificial intelligence and educational technology in the 1960s (Barbra Hof) (2020)
- Programming in K–6 - Understanding Errors and Supporting Autonomous Learning (Jacqueline Staub) (2021)
- Teaching Machines - The History of Personalized Learning (Audrey Watters) (2021)
- Informatik - Bildung von Lehrkräften in allen Phasen - 19. GI-Fachtagung Informatik und Schule (Ludger Humbert) (2021)
- Einführung des Pflichtfachs Informatik - ein Erfahrungsbericht (Tino Hempel, Lutz Hellmig)
- Der Schildkröte das Fliegen beibringen (Gregor Milicic, Sina Wetzel, Matthias Ludwig)
- DELFI 2021 (Andrea Kienle, Andreas Harrer, Jörg M. Haake, Andreas Lingnau) (2021)
- The Impact of Guidance and Feedback in Game-Based Computational Thinking Environments (Sven Manske, Alexia Feier, Philip Frese, Pia Hölzel, Maurice Iffländer Rodriguez, Joshua Körner, Aron Lichte, Lena Otto Lena Otto de Mentock, Melinda Kocak, Natalia Szymczyk, Dilan Temel, Mathis Haefs, Nina Kersting, Rebekka C. Liewald, Daniel Bodemer)
- Computational Playground - Eine Rasch-Analyse zum Computational Thinking bei Sachunterrichtsstudierenden im Lehr-Lern-Labor (Martin Brämer, Daniel Rehfeldt, Hilde Köster) (2021)
- WiPSCE '21 - The 16th Workshop in Primary and Secondary Computing Education, Virtual Event / Erlangen, Germany, October 18-20, 2021 (Marc Berges, Andraes Mühling, Michal Armoni) (2021)
- An Experience of Introducing Primary School Children to Programming using Ozobots - (Practical Report) (Nina Körber, Lisa Bailey, Luisa Greifenstein, Gordon Fraser, Barbara Sabitzer, Marina Rottenhofer) (2021)
- Computational Thinking in the Mathematics Classroom - Fostering Algorithmic Thinking and Generalization Skills Using Dynamic Mathematics Software (Sylvia van Borkulo, Christos Chytas, Paul Drijvers, Erik Barendsen, Jos Tolboom) (2021)
- CT 2.0 (Matti Tedre, Peter J. Denning, Tapani Toivonen) (2021)
- Informatics in Schools. Rethinking Computing Education - 14th International Conference on Informatics in Schools: Situation, Evolution, and Perspectives, ISSEP 2021, Virtual Event, November 3–5, 2021 (Erik Barendsen, Christos Chytas) (2021)
- Teaching Recursion in High School (Dennis Komm)
- Girls’ Summer School for Physical Computing - Methodology and Acceptance Issues (Gabrielė Stupurienė, Anita Juškevičienė, Tatjana Jevsikova, Valentina Dagienė, Asta Meškauskienė)
- Computational Thinking in Education - A Pedagogical Perspective (Aman Yadav, Ulf Dalvad Berthelsen) (2021)
- 2. Computational Thinking Today (Shuchi Grover)
- 4. Democracy and Computation - A Normative Perspective on the Magic of the New Millennium (Ulf Dalvad Berthelsen, Carsten Fogh Nielsen)
- 5. Computational Thinking as Subject Matter - As an Independent Subject or Integrated across Subjects? (Morten Tannert, Rasmus Fink Lorentzen, Ulf Dalvad Berthelsen)
- Kompetenzmodelle für den Digitalen Wandel - Orientierungshilfen und Anwendungsbeispiele (Ralf Knackstedt, Jürgen Sander, Jennifer Kolomitchouk) (2022)
- Beyond Coding - How Children Learn Human Values through Programming (Marina Umaschi Bers) (2022)
- Algorithmisches Denken in der Primarschule (Dennis Komm, Ulrich Hauser-Ehninger, Bernhard Matter, Nicole Roth, Jacqueline Staub) (2022)
- MünDig-Studie Waldorf - Mündigkeit und Digitalisierung an KiTas und Schulen (Paula Bleckmann, Elisabeth Denzl, Julia Kernbach, Brigitte Pemberger, Benjamin Streit) (2022)
- Individuelle Förderung und Digitalität (Götz Bieber, Julia Gerick) (2022)
- Was unter «Individuelle Förderung und Digitalität» verstanden wird, ist oft sehr individuell… - … und wird zunehmend von der eingesetzten Software geprägt (Beat Döbeli Honegger) (2022)
- Digitales Lernen in der Grundschule III - Fachdidaktiken in der Diskussion (Birgit Brandt, Leena Bröll, Henriette Dausend) (2022)
- Die fundamentale Idee ‚Algorithmus‘ im Mathematikunterricht der Primarstufe (Mira Wittenberg, Barbara Schmidt-Thieme) (2022)
- Informatics in Schools. A Step Beyond Digital Education - 15th International Conference on Informatics in Schools: Situation, Evolution, and Perspectives, ISSEP 2022, Vienna, Austria, September 26–28, 2022 (Andreas Bollin, Gerald Futschek) (2022)
- A Tool to Create and Conduct Custom Assessments in Turtle Graphics (Jeremy Marbach, Alexandra Maximova, Jacqueline Staub)
- Bebras Challenge in a Learning Analytics Enriched Environment - Hungarian and Indian Cases (Zsuzsa Pluhár, Heidi Kaarto, Marika Parviainen, Sonia Garcha, Vipul Shah)
- WiPSCE '22 - The 17th Workshop in Primary and Secondary Computing Education, Morschach, Switzerland, 31 October 2022 - 2 November 2022 (Mareen Grillenberger, Marc Berges) (2022)
- Beliefs and Expectations of Primary Student Teachers in Informatics (Bernadette Spieler, Tobias M. Schifferle, Tobias Berner) (2022)
- 8. Video Analysis of a Teacher's Use of Notional Machines in an Introductory High School Electronic Textile Unit - A three-tier framework to capture notional machines in practice (Gayithri Jayathirtha) (2022)
- Teaching Coding in K-12 Schools - Research and Application (Therese Keane, Andrew Fluck) (2023)
- Programming Environments for the Development of Computational Thinking in Preschool Education: A Systematic Literature Review (Konstantina Louka, Stamatios Papadakis)
- Developing Computational Fluency via Multimedia Stories (Rosa Bottino, Augusto Chioccariello, Laura Freina)
- Scaffolding Engagement with Educational Technologies to Develop Computational Thinking in Year 1 Girls (Fiona Mayne, Belinda Bath)
- Why and How to Teach Physical Computing - Research and Practice in Computer Science Education at Secondary Schools (Mareen Grillenberger) (2023)
- Coding Across the Curriculum - Challenges for Non-specialist Teachers (Karen Woo, Garry Falloon)
- Teaching High School Students Artificial Intelligence by Programming Chatbots (Jayanti Nayak, Therese Keane, Tanya Linden, Andreea Molnar)
- Programmieren in der Grundschule - Eine Design-Based-Research-Studie (Katharina Geldreich) (2023)
- Past, Present and Future of Computing Education Research (Mikko Apiola, Sonsoles López-Pernas, Mohammed Saqr) (2023)
- The Evolution of Computing Education Research: A Meta-Analytic Perspective (Lauri Malmi, Jane Sinclair, Judy Sheard, Simon, Päivi Kinnunen)
- The Evolving Themes of Computing Education Research - Trends, Topic Models, and Emerging Research (Mikko Apiola, Mohammed Saqr, Sonsoles López-Pernas)
- Computing Education Research in Baltic Countries (Valentina Dagienė, Mart Laanpere, Juris Borzovs)
- Computing Education Research in Schools (Valentina Dagienė, Yasemin Gülbahar, Natasa Grgurina, Sonsoles López-Pernas, Mohammed Saqr, Mikko Apiola, Gabrielė Stupurienė)
- technik-education 1/2023 (Nina Autenrieth, Daniel Beckenbauer, Alexandra Bitterer, Julie-Theresia Blumer, Timo Finkbeiner, Harald Klat, Hannes Helmut Nepper, Armin Ruch) (2023)
- Virtuelle Welten gestalten - Die CoSpaces App im Kontext aktiver Medienarbeit und STE(A)M- Education (Nina Autenrieth)
- WIPSCE '23 - The 18th WiPSCE Conference on Primary and Secondary Computing Education Research (Sue Sentance, Mareen Grillenberger) (2023)
- Making the Transition to Text-Based Programming - The Pilot Evaluation of a Computational Thinking Intervention for Primary School Students (Katrin Kunz, Korbinian Moeller, Manuel Ninaus, Ulrich Trautwein, Katerina Tsarava) (2023)
- Scaffolding Block Coding Through Multiple Entry Points (Joanne Barrett, Maya Israel) (2023)
- Beyond Gender Differences - Can Scratch Programs Indicate Students' Preferences? (Anette Bentz, Bernhard Standl) (2023)
- A Systematic Literature Review on Physical and Action Based Activities in Computing Education for Early Years and Primary (Anaclara Gerosa, Maria Kallia, Quintin I. Cutts) (2023)
- Wie schätzen Lehramtsstudierende ihre professionelle digitale Kompetenz ein? - Eine Interventionsstudie zur Förderung der professionellen digitalen Kompetenz mit Fokus auf das Computational Thinking im Themenfeld Bildungsrobotik (Raphael Fehrmann) (2023)
- ibis 2/1 (2024)
- Professionelle digitale Kompetenz bei Lehramtsstudierenden fördern! - Wie kann Computational Thinking durch den Einsatz von Bildungsrobotik in der Hochschullehre vermittelt werden? (Raphael Fehrmann) (2024)
Co-zitierte Bücher
Denkzeuge
Was leistet der Computer? Was muß der Mensch selber tun?
( Ernst Eichmann, Klaus Haefner, Claudia Hinze) (1987)Mensch und Computer im Jahre 2000
Oekonomie und Politik für eine human computerisierte Gesellschaft
(Klaus Haefner) (1984) Bei amazon.de anschauenKinder, Computer, Schule in einer digitalen Welt
The Children's Machine
Rethinking school in the age of the computer
(Seymour Papert) (1993)Turtles, Termites, and Traffic Jams
Explorations in Massively Parallel Microworlds (Complex Adaptive Systems)
(Mitchel Resnick) (1994)The technology of teaching
(Burrhus F. Skinner) (1968)Software Design for Learning
Children’s Construction of Meaning for Fractions and Logo Programming
(Idit Harel) (1988)Interdisciplinary Constructions for Learning and Knowing Mathematics in a Computer-Rich School
(Idit Harel) (1991)Why Knot?
(C. Strohecker) (1991)Programming-Languages as a Conceptual Framework for Teaching Mathematics
Final Report on the First Fifteen Months of the LOGO Project
(W. Feurzeig, Seymour Papert, M. Bloom, R. Grant, Cynthia Solomon) (1969)Final Report of the Brookline LOGO Project
Part II: Project Summary and Data
(Seymour Papert, Daniel Watt, Andrea diSessa, Sylvia Weir) (1979)Technologie, Imagination und Lernen
Grundlagen für Bildungsprozesse mit Digitalen Medien
(Heidi Schelhowe) (2007)a gentle introduction to the art of object-oriented programming
(Joseph Bergin, Mark Stehlik, Jim Roberts, Richard E. Pattis) (1996)Learning with Technology in the Early Childhood Classroom
(Marina Umaschi Bers) (2007)Radical Constructivism in Mathematics Education
(Ernst von Glasersfeld) (1991) Bei amazon.de anschauenConstructionism and Creativity in Youth Communities
(Yasmin B. Kafai, Kylie A. Peppler, Robbin N. Chapman) (2009)Be-greifbare Interaktionen - Der allgegenwärtige Computer
Touchscreens, Wearables, Tangibles und Ubiquitous Computing
(Bernd Robben, Heidi Schelhowe) (2012)Using Brain-Compatible Strategies to Integrate the Arts
(David A. (Anthony) Sousa, Thomas J. Pilecki) (2013)Computer Environments for Children
A Reflection on Theories of Learning and Education
(Cynthia Solomon) (1986)Learner-Centered Design of Computing Education
Research on Computing for Everyone
(Mark Guzdial) (2015)What Making Video Games Can Teach Us about Learning and Literacy
(Yasmin B. Kafai, Quinn Burke) (2016)Cultivating Creativity through Projects, Passion, Peers, and Play
(Mitchel Resnick) (2017)Programming and Computational Thinking in the Early Childhood Classroom
(Marina Umaschi Bers) (2017)Developing Computational Thinking in Compulsory Education
Implications for policy and practice
(Stefania Bocconi, Augusto Chioccariello, Giuliana Dettori, Anusca Ferrari, Katja Engelhardt) (2016)Volltext dieses Dokuments
Mindstorms: Gesamtes Buch als Volltext (englisch) (: , 3414 kByte; : 2021-03-21) | |
Computer und Computerkulturen: Kapitel als Volltext (: , 494 kByte) | |
Mathophobie: Die Angst vor dem Lernen: Artikel als Volltext (: , 422 kByte) | |
Mindstorms: Gesamtes Buch als Volltext (: , 5866 kByte) | |
Schildkrötengeometrie: Artikel als Volltext (: , 536 kByte) |
Bibliographisches
Titel | Format | Bez. | Aufl. | Jahr | ISBN | ||||||
Mindstorms | E | - | - | - | 1999 | 0465046746 | |||||
Mindstorms | D | - | - | - | - | ||||||
Gedankenblitze | D | - | - | 0 | 1985 | - | |||||
Kinder, Computer und Neues Lernen | D | - | - | 0 | - |
Beat und dieses Buch
Beat hat dieses Buch vor seiner Dissertation ins Biblionetz aufgenommen. Die bisher letzte Bearbeitung erfolgte während seiner Zeit am Institut für Medien und Schule. Beat besitzt kein physisches, aber ein digitales Exemplar. Eine digitale Version ist auf dem Internet verfügbar (s.o.). Es wird häufig von anderen Objekten im Biblionetz zitiert. Beat hat dieses Buch auch schon in Vorträgen sowie in Blogpostings erwähnt.