b02982
What Video
Games Have to
Teach Us About
Learning and
Literacy (2003)
b03649
Situated
Language and
Learning (2004)
b03649->b02982
b04693
New Digital
Media and
Learning as an
Emerging Area
and 'Worked
Examples' as
One Way
Forward (2010)
t07404
Video games
and the future
of learning
(2004)
t03394
Enabling
Social
Dimensions of
Learning
Through a
Persistent,
Unified,
Massively
Multi-User,
and
Self-Organizing
Virtual
Environment
t03394->b02982
t05871
The
participation
of children in
the design of
new technology
(2003)
t05871->b02982
t05874
An anatomy of
games (2004)
t05874->b02982
t09178
One-to-one
technology-enhanced
learning
(2006)
t09178->b02982
t09647
WILD for
Learning
t09647->b02982
b03897
Confronting
the Challenges
of
Participatory
Culture (2006)
b03897->b02982
b03897->b03649
b03024
How Computer
Games Help
Children Learn
(2006)
b03024->b02982
t07845
All I Really
Need to Know
(About
Creative
Thinking) I
Learned (By
Studying How
Children
Learn) in
Kindergarten
(2007)
t07845->b02982
t07845->b03024
t09635
Laptops and
Literacy
(2008)
t09635->b02982
t09635->b03649
t09081
Unterrichten
mit
Computerspielen
t09081->b02982
t09195
Bildungspotenziale
digitaler
Spiele und
Spielkulturen
t09195->b02982
t09634
Learning with
Laptops (2009)
t09634->b02982
t11710
Videospiele:
10. Kunst oder
Teufelszeug
(2009)
t11710->b02982
t14302
Didaktische
Konzeption von
Serious Games
(2009)
t14302->b02982
t14302->t09081
b03703
Rethinking
Education in
the Age of
Technology
(2009)
b03703->b02982
b03703->b03024
b04889
Hanging Out,
Messing
Around, and
Geeking Out
(2010)
b04889->b02982
b04889->b03897
b04889->b03024
t14188
New Technology
and Digital
Worlds (2010)
t14188->b02982
t14188->b03649
t14188->b03897
t17021
Constructivism(s)
t17021->b03649
b05172
Schools and
Schooling in
the Digital
Age (2010)
b05172->b02982
b05172->b03703
b04218
National
Education
Technology
Plan 2010
(2010)
b04218->b03649
b04218->b03897
b04218->b03703
b04218->b04889
b04218->t14188
b04493
A New Culture
of Learning
(2011)
b04493->b02982
b04493->b03649
b04493->b04889
t13927
Defining
Twenty-First
Century Skills
t13927->b02982
b05267
Mathematics
Education for
a New Era
(2011)
b05267->b02982
b04713
Digital Games
and Learning
(2011)
b04713->b02982
b04713->b03703
b05047
What is
'digital
literacy'?
(2011)
b05047->b03649
t20718
Experiences of
Promoting
Student
Engagement
Through
Game-Enhanced
Learning
t20718->t07404
t14264
Mikrowelten
als Abbild der
Realität im
Game Based
Learning
t14264->b02982
b05329
Spreadable
Media (2013)
b05329->b03649
b05329->b04889
b06019
Education and
Social Justice
in a Digital
Age (2013)
b06019->b02982
b06019->b03897
b06019->b05172
b07226
The Future of
the Curriculum
(2013)
b07226->b02982
b07226->b05172
b05085
Die Schule
schwänzt das
Lernen (2013)
b05085->b02982
b05639
The Politics
of Education
and Technology
(2013)
b05639->b02982
b05639->b03897
b05639->b04889
b05639->b05172
b05473
Distrusting
Educational
Technology
(2013)
b05473->b02982
b05473->b03703
b05473->b04889
b05473->b04493
b05473->b05639
b05400
Einführung in
die
Mediendidaktik
(2014)
b05400->b02982
b05400->t09081
t17431
Game-Based
Learning
t17431->b02982
b08537
Making as a
Learning
Process (2014)
b08537->b02982
b05889
Connected Code
(2014)
b05889->b02982
b05889->b03897
b05889->b03703
b05889->b04889
b07455
The Hidden
Role of
Software in
Educational
Research
(2015)
b07455->b02982
b07455->b05473
b07633
Rethinking
Learning in an
Age of Digital
Fluency (2015)
b07633->b02982
b07633->b03897
b07633->b04889
b07307
Disruptive
Fixation
(2017)
b07307->b02982
b07307->t07404
b07307->b03897
b07307->b03024
b07307->b04889
b07752
Coding
Literacy
(2017)
b07752->b02982
b07752->b05889
t27896
For ARGument’s
Sake!
t27896->b02982
b06966
Schnelles
Lesen,
langsames
Lesen (2018)
b06966->b02982
b06966->b03897
t25711
Guiding
Questions for
Game-Based
Learning
t25711->b02982
t25711->b03897
t25711->b03024
t24235
Conceptual
Gaps in
Mathematics as
a Research
Base for a
Successful
Game-based
Mathematics
Intervention
t24235->b03649
t24235->b05267
t17393
Learning with
serious games:
is fun playing
the game a
predictor of
learning
success?
(2014)
t17393->b02982
t17393->t09081
t25690
Lernspiele und
Gamification
t25690->b02982
t25690->t07404
t29176
Mit der Lupe
unterwegs -
eine
spiel-basierte
Lernanwendung
zu Sicherheit
im Internet
(2019)
t29176->b02982
b07626
Failure to
Disrupt (2020)
b07626->b02982
b08262
Postdigital
Disconnects
(2023)
b08262->b03649
b08262->b05473
b08262->b07455